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Posted: Thu Jun 23, 2005 12:25 am
by ViPER
if you remove all triggers does it work?
Posted: Fri Jun 24, 2005 10:12 pm
by proximo
bdbodger wrote:Try moveing the place in the script that you remove the barbwire and the trigger and what ever else is there . I mean way up at the top of the script even before the statements that spawn the pathnodes and start fresh delete the .pth file before you run it so that the game makes a new one .
I put the lines on top of the script just below "main:" and it work thanks Bodger.
Now i have a other problem, no access to the bombs. No path connection before or after explosion the doorway's are blokked by stones.

Posted: Fri Jun 24, 2005 10:25 pm
by proximo
I Finish bot addon to
xyz_botaddon_Tirtagaine-KechtatIII Tdm / Obj
and
Thanks to you Bodger

, I restore path connection on barbwire and it help me to finish
xyz_botaddon_Omaha_Beach_60th very nice obj map
Posted: Mon Jun 27, 2005 6:16 am
by johnnymiller
proximo wrote:johnnymiller wrote:Going to be links for those maps?
Yes first i need to test those maps before i upload them.
If you want to test some i send you the links
not experienced in testing maps, not sure if I'd be any help

Posted: Tue Jun 28, 2005 10:04 pm
by proximo
We almost finisch testing and before the end of the week i will upload 16 maps:
xyz_botaddon_Aarschot Obj
xyz_botaddon_Arnhem
xyz_botaddon_Beachobj
xyz_botaddon_Chocolatefactory_final2-fixed
xyz_botaddon_finalv3lab
xyz_botaddon_Gloomcove
xyz_botaddon_Hide-and-Seek2
xyz_botaddon_Hitlersfarm
xyz_botaddon_lol_v2_new_3
xyz_botaddon_obj_canal
xyz_botaddon_obj_pipeline
xyz_botaddon_objxfireville
xyz_botaddon_Omaha_Beach_60th
xyz_botaddon_Prado1_Obj
xyz_botaddon_Tirtagaine-KechtatIII
xyz_botaddon_V2-rocket-deployment-v1-1
this is the begining of a new war against Bots
I hoop you all enjoy it.
Posted: Wed Jun 29, 2005 3:46 pm
by Gizmo
proximo wrote:I hoop you all enjoy it.
Ik vroeg me al af of je frans of nederlands sprak
Nice work on the bot maps, can't wait for the download & to play them.
Greetzz...
Posted: Wed Jun 29, 2005 9:23 pm
by proximo
Gizmo wrote:proximo wrote:I hoop you all enjoy it.
Ik vroeg me al af of je frans of nederlands sprak
Nice work on the bot maps, can't wait for the download & to play them.
Greetzz...
Ik spreek de twee goede belg he
I will upload the maps tomorow, there his at the moment a problem to upload files with filefront
I hoop its ok tomorow because i go on holliday for a week
Posted: Thu Jun 30, 2005 8:32 pm
by proximo
From now you can download next maps:
xyz_botaddon_Aarschot Obj
xyz_botaddon_Arnhem
xyz_botaddon_Beachobj
xyz_botaddon_Chocolatefactory_final2-fixed
xyz_botaddon_finalv3lab
xyz_botaddon_Gloomcove
xyz_botaddon_Hide-and-Seek2
xyz_botaddon_Hitlersfarm
xyz_botaddon_lol_v2_new_3
xyz_botaddon_obj_canal
xyz_botaddon_obj_pipeline
xyz_botaddon_objxfireville
xyz_botaddon_Omaha_Beach_60th
xyz_botaddon_Prado1_Obj
xyz_botaddon_Tirtagaine-KechtatIII
xyz_botaddon_V2-rocket-deployment-v1-1
Or you can download the 16 maps in one file:
xyz_botaddon_map_pack2
next link
http://mohaaclantb.naar.be go to "Downloads -> botmaps of clan"
Enjoy and let the Bot wars begin
Posted: Thu Jun 30, 2005 8:41 pm
by Mj
These are great for people with un-internet stranded people like me

Well played mate
Posted: Fri Jul 01, 2005 3:22 pm
by proximo
Mappack 1 is out, those maps are the maps you can download from BdBodger and MoHAA clan TB 22 maps in total.
xyz_botaddon_map_pack1
download in next link
http://mohaaclantb.naar.be go to "Downloads -> botmaps of clan"
Enjoy
Posted: Wed Jul 06, 2005 6:13 am
by johnnymiller
having trouble with those new maps posted above. Cant play any of them. The round the game ends before I can enter or any bots enter. Removed the min files as suggested a couple of pages back with no effect whatsoever. Had the same trouble with cheech's bot addon for bridge objective map, solved it by adding these lines into the script
level waittill roundstart
$bridge_bomb thread global/jv_obj_dm.scr::bomb_thinker
$bridge_bomb2 thread global/jv_obj_dm.scr::bomb_thinker
thread axis_win_bomb $bridge_bomb $bridge_bomb2
$bridge_bomb thread allied_win_timer
end
that worked for the bridge bot addon but wont work with the maps here......any suggestions how to combat this?
Posted: Sun Jul 10, 2005 8:16 am
by proximo
johnnymiller wrote:having trouble with those new maps posted above. Cant play any of them. The round the game ends before I can enter or any bots enter. Removed the min files as suggested a couple of pages back with no effect whatsoever. Had the same trouble with cheech's bot addon for bridge objective map, solved it by adding these lines into the script
level waittill roundstart
$bridge_bomb thread global/jv_obj_dm.scr::bomb_thinker
$bridge_bomb2 thread global/jv_obj_dm.scr::bomb_thinker
thread axis_win_bomb $bridge_bomb $bridge_bomb2
$bridge_bomb thread allied_win_timer
end
that worked for the bridge bot addon but wont work with the maps here......any suggestions how to combat this?
If you have also trouble with cheech's bot addon for bridge objective map.
I think the problem his with some mods or map removed him one by one and try again. also removed all *.pth and *.min files.
Posted: Sun Jul 10, 2005 8:29 pm
by johnnymiller
Got cheechs map working with the xtra lines added into the script file. Its the last lot of bot maps you did that wont work. So im assuming you mean move pth file from all those?
Posted: Sun Jul 10, 2005 8:46 pm
by proximo
johnnymiller wrote:Got cheechs map working with the xtra lines added into the script file. Its the last lot of bot maps you did that wont work. So im assuming you mean move pth file from all those?
I mean you dont need to put extra lines into script even in cheech maps, the problem his probably in a other custom map or mod try to removed him one by one like i said before.
only remove *.pth and *.min in main\maps\dm and main\maps\obj.
Posted: Mon Jul 11, 2005 8:08 pm
by johnnymiller
Okay. Have very few actuall mod's installed. Will do as you advise above..maybe remove some of the other custom bot maps too and see what happens.