if its .scr how i create a it with visual basic or another program?
thanks for help
Moderator: Moderators
On the contrary, Neillomax, any texture included with the original MoHRadiant will work with the Spearhead SDK.neillomax wrote:you're using the SpearHead SDK and one of those textures you're using will only work in Allied Assault. Therefore it will get that error in Spearhead. Want that texture to work get the original MOHAA Tools Radiant and recompile the map and load it in Allied Assault.
There must be a leak near the bunker. A leak is present when the map is exposed to the void (an area of emptiness that exist past the boundaries of the map). Try sealing the skybox completely.Miviko wrote:However, once or twice i have seen the 'hall of mirrors effect' when looking at a bunker wall in one of my maps...what exactly is it?
thanks again
Code: Select all
textures/custom/swill_still
{
qer_editorimage textures/custom/swill_still.tga
// qer_trans .4
surfaceparm trans
surfaceparm water
surfaceparm nolightmap
cull none
// deformvertexes wave 20 sin 0 20 0 .1
{
map textures/special/swill.tga
// tcMod scale .33 .33
// tcMod scale 4 1
// tcMod turb .1 .3 .2 .1
tcMod scroll 0 0 // ***** original is "tcMod scroll .03 0" *****
}
{
map $lightmap
rgbGen Identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}