After this do you get a whole list of parameters? Like:
-info - get information about the map
-light - get taunted
-vis - perform vising on the map
and so on?
If so, the syntaxis supplied to the compiler is wrong. First of all, in Radiant, look at file -> project settings and tell us what you used in the different fields.
Then, select bsp_BSP from the list and press the 'change...' button. Another window will popup. Copy the 'command' field and paste it here .
After this do you get a whole list of parameters? Like:
-info - get information about the map
-light - get taunted
-vis - perform vising on the map
and so on?
If so, the syntaxis supplied to the compiler is wrong. First of all, in Radiant, look at file -> project settings and tell us what you used in the different fields.
Then, select bsp_BSP from the list and press the 'change...' button. Another window will popup. Copy the 'command' field and paste it here .
Then we may be able to help you.
i have this error:
project settings:
-basepath: D:\EA GAMES\MOHAA
-mapspath: D:\EA GAMES\MOHAA\main\maps
-autosave: D:\EA GAMES\MOHAA\main\maps
-rshcmd: nothing
-entitydir: code/
-modelmask: *.tik
-moddir: main
The key word with that error is "tiny". It means you have scaled down something too much and there are a bunch of faces that are off the grid. It is not talking about path nodes, they are really VIS nodes (empty spaces).
If this is it should there be a solution to it like CTRL - g to fit anything on the grid
Is it then possible that my map won't compile because of these errors ?
This is my Map http://members.home.nl/r.grasman/
But I have made it leaked because that's faster for me because if i do a fnal light or full detail BSP then the MBuider won't write the new BSP for me ?
So should do the CTRL - G ( grid fitting ) do the JOB for me or must I draw a lot again ?
Object 77 touching 3 areas at 0.00 0.00 0.00 with absmin -955.00 -2520.00 53.00 and absmax -773.00 -2378.00 207.00
Object 77 touching 3 areas at 0.00 0.00 0.00 with absmin -955.00 -2520.00 53.00 and absmax -773.00 -2378.00 207.00
Object 77 touching 3 areas at 0.00 0.00 0.00 with absmin -955.00 -2520.00 53.00 and absmax -773.00 -2378.00 207.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 79 touching 3 areas at 0.00 0.00 0.00 with absmin -1011.00 -2716.00 -115.00 and absmax -869.00 -2534.00 39.00
Object 79 touching 3 areas at 0.00 0.00 0.00 with absmin -1011.00 -2716.00 -115.00 and absmax -869.00 -2534.00 39.00
Object 79 touching 3 areas at 0.00 0.00 0.00 with absmin -1011.00 -2716.00 -115.00 and absmax -869.00 -2534.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 90 touching 3 areas at 0.00 0.00 0.00 with absmin -1263.00 -2272.00 -115.00 and absmax -1081.00 -2130.00 39.00
Object 90 touching 3 areas at 0.00 0.00 0.00 with absmin -1263.00 -2272.00 -115.00 and absmax -1081.00 -2130.00 39.00
Object 90 touching 3 areas at 0.00 0.00 0.00 with absmin -1263.00 -2272.00 -115.00 and absmax -1081.00 -2130.00 39.00
If the ojects talked about are really entities, then they are 3 func_barrel, 2 static models and a func_ladder... I cant see any effects of these errors unless a strange lag I'm getting sometimes is related...
Anyone have any idea what this is, and if so: how bad is it?
Object 77 touching 3 areas at 0.00 0.00 0.00 with absmin -955.00 -2520.00 53.00 and absmax -773.00 -2378.00 207.00
Object 77 touching 3 areas at 0.00 0.00 0.00 with absmin -955.00 -2520.00 53.00 and absmax -773.00 -2378.00 207.00
Object 77 touching 3 areas at 0.00 0.00 0.00 with absmin -955.00 -2520.00 53.00 and absmax -773.00 -2378.00 207.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 78 touching 3 areas at 0.00 0.00 0.00 with absmin -1039.00 -3168.00 -115.00 and absmax -857.00 -3026.00 39.00
Object 79 touching 3 areas at 0.00 0.00 0.00 with absmin -1011.00 -2716.00 -115.00 and absmax -869.00 -2534.00 39.00
Object 79 touching 3 areas at 0.00 0.00 0.00 with absmin -1011.00 -2716.00 -115.00 and absmax -869.00 -2534.00 39.00
Object 79 touching 3 areas at 0.00 0.00 0.00 with absmin -1011.00 -2716.00 -115.00 and absmax -869.00 -2534.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 80 touching 3 areas at 0.00 0.00 0.00 with absmin -1191.00 -2192.00 -115.00 and absmax -1009.00 -2050.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 89 touching 3 areas at 0.00 0.00 0.00 with absmin -1183.00 -3080.00 -115.00 and absmax -1001.00 -2938.00 39.00
Object 90 touching 3 areas at 0.00 0.00 0.00 with absmin -1263.00 -2272.00 -115.00 and absmax -1081.00 -2130.00 39.00
Object 90 touching 3 areas at 0.00 0.00 0.00 with absmin -1263.00 -2272.00 -115.00 and absmax -1081.00 -2130.00 39.00
Object 90 touching 3 areas at 0.00 0.00 0.00 with absmin -1263.00 -2272.00 -115.00 and absmax -1081.00 -2130.00 39.00
If the ojects talked about are really entities, then they are 3 func_barrel, 2 static models and a func_ladder... I cant see any effects of these errors unless a strange lag I'm getting sometimes is related...
Anyone have any idea what this is, and if so: how bad is it?
What the...? those objects are touching something... wait those might be duplicate planes or something...
It probably has to do with area brushes and detail brushes. You create an area by sealing a doorway(s) with an area brush(es), but the area it creates must be sealed by structual brushes (not entities). And an area brush must be inside a door brush. LOD terrain is not structual.
There are too many vertices repeating themselves along a single axis (ie you have an extremely long single brush). It can also mean you have a "brush side polygon" somewhere with more than 64 corner points.
SOLUTION: Find the offending brush (edit -> find entity/brush, and enter the brush number.) and either delete it or cut it into smaller pieces.
Ummm... That's not so helpful. Which brush, does it tell you somewhere?