Any new .Mappers out there wanna help build a level???
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- Axion
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Through scripting. tltrude has a map with an escalator that is constructed out of brushes that moves the player. Go download it and study the script to see how it was done.
I believe this is the correct link-
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip
I believe this is the correct link-
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Axion
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Alright, I've just about finished wrapping up my additions to the level. I could put the file up on my site, but for some reason, by bandwith is screwy and download speeds are a paltry 1.9 kb/s (Seeing as how I paid to be a premium member, I'm ticked). So, I was thinking that it would be better for me to just email the updated .zip file to someone with better hosting capabilities.
Just let me know if you want the file, and I'll send it as soon as I'm done with stuff.

Just let me know if you want the file, and I'll send it as soon as I'm done with stuff.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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dooguesgoober4
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dooguesgoober4
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Here's the big update everyone...
The map is basically complete except for a few problems with some rain brushes.....as of now, the map is complete and will be ready to be 'released' to the community shortly....until then i will try to work out the rain problem and get some screenshots up here shortly of the finished product....ill have the file size and all that data up when done!!
Cheers!!
The map is basically complete except for a few problems with some rain brushes.....as of now, the map is complete and will be ready to be 'released' to the community shortly....until then i will try to work out the rain problem and get some screenshots up here shortly of the finished product....ill have the file size and all that data up when done!!
Cheers!!
- Axion
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Doogs (I hope you don't mind me calling you that), when you are ready to release the map, make sure to create a topic for it in the New Map Releases forum.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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dooguesgoober4
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Bjarne BZR
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dooguesgoober4
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dooguesgoober4
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ALL RIGHT guys....the new zip file is up for grabs.......
http://www.freewebs.com/moh_noob/User-S ... cility.ZIP
http://www.freewebs.com/moh_noob/User-S ... cility.ZIP
belts
Well, someone is not a noob, because the map is very good. Nice job on the scrolling belt shader, but you might want to add "surfaceparm nomarks" to it. A few of the doors open backward (one bathroom stall door), but that is easy to fix.
Also, the rain can be heard everywhere in the map and that can be fixed by using a speaker outside and turning down the range the sound travels. You can even turn off a speaker, if need be, using a tiny vis_leafgroup around it.
Also, the rain can be heard everywhere in the map and that can be fixed by using a speaker outside and turning down the range the sound travels. You can even turn off a speaker, if need be, using a tiny vis_leafgroup around it.
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dooguesgoober4
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Bjarne BZR
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It may be something simple like that you have not activated weather effects in your MOH:AA setup screen.dooguesgoober4 wrote:Hey Tom, you want, you are more than allowed to make all the changes to the maps.....
Oh, and for some reason the rain doesnt work on my computer when i load it.....might you have any idea what might be causing this????
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dooguesgoober4
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