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Posted: Tue Jul 12, 2005 8:42 am
by bdbodger
do you have the last patch for mohaa I know there is a difference because pak6 has a different ver of the obj_dm.scr . In the pak6 version it has
level.targets_destroyed = level.targets_destroyed + 1
but the original verion had
self.exploded = 1
JV's bomb thinker also has
self.exploded = 1
So if you are thinking of the newer version and your thread is looking for level.targets_destroyed then you have a problem .
allies_win_thread:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
allies_win_thread local.bomb1:
while (local.bomb1.exploded != 1)
wait .1
teamwin allies
end
Both of those threads are from obj_team1.scr the first one from pak6.pk3 the second one from pak5.pk3 as you see JV based his on the one from pak5.pk3 he must have done it before the patch or so that it was compatable with those who did not get the patch yet .
Posted: Sat Jul 16, 2005 1:50 pm
by proximo
I've almost finished bot addon to "Malta" for mohaa. Very nice map with lot of action.
And hide and seek 3 is finished.
you can download the maps in a few days.

Posted: Sun Jul 24, 2005 9:31 am
by proximo
Can somebody help me with "st renan"
I need to move the bomb under the bridge so that the bots can reach it.
any other idee his welcome.
thanks.
Posted: Sun Jul 24, 2005 11:10 am
by proximo
Good news.
I've finished bot addon to
xyz_botaddon_malta_AA
"Malta" for mohaa. Very nice map with lot of action.
xyz_botaddon_m3l3
bot addon to sp map "Church Infiltration" modded to mp
xyz_botaddon_hide-and-seek3.pk3
obj + dm map with sumo sniper skins
to download go to or website link below
Enjoy.
Posted: Sun Jul 24, 2005 2:16 pm
by bdbodger
proximo wrote:Can somebody help me with "st renan"
I need to move the bomb under the bridge so that the bots can reach it.
any other idee his welcome.
thanks.
Remove it by targetname then spawn a new one or put one somewhere else . In the botsmapper sample I spawned a new bomb into the map or you can move it by targetname the same way you do with any thing.
Posted: Sun Jul 24, 2005 5:50 pm
by proximo
bdbodger wrote:proximo wrote:Can somebody help me with "st renan"
I need to move the bomb under the bridge so that the bots can reach it.
any other idee his welcome.
thanks.
Remove it by targetname then spawn a new one or put one somewhere else . In the botsmapper sample I spawned a new bomb into the map or you can move it by targetname the same way you do with any thing.
I have try it but i dont work. i dont have the time to search.
Can anyone change the bomb under the brige and send me the script ?
thanks
Posted: Sun Jul 24, 2005 6:18 pm
by Rookie One.pl
Why not just change the bomb's and trigger's origins?
Posted: Sun Jul 24, 2005 7:16 pm
by proximo
Rookie One.pl wrote:Why not just change the bomb's and trigger's origins?
I try but it dont work , if you now how to do send me the script ?
I have a lot of work to bots those maps,all wat i ask his some help
thanks anyway
Posted: Mon Jul 25, 2005 3:49 am
by happy
so are you gonna add bots to every custom map until you get bored or get a new project? oh yea for some reason your malta map is missing practically half of its textures.
Hurry on those botmaps!!!
Posted: Mon Jul 25, 2005 12:46 pm
by Rookie One.pl
happy wrote:so are you gonna add bots to every custom map until you get bored or get a new project? oh yea for some reason your malta map is missing practically half of its textures.
Hurry on those botmaps!!!
Now this was rather rude. I'd be offended if I was him.
Posted: Mon Jul 25, 2005 1:16 pm
by bdbodger
give him a break it was his first post

Posted: Mon Jul 25, 2005 6:11 pm
by proximo
happy wrote:so are you gonna add bots to every custom map until you get bored or get a new project? oh yea for some reason your malta map is missing practically half of its textures.
Hurry on those botmaps!!!
It his not my map i only add bot to it, but if you are smart ( but i dont think so) perhaps you can fix the map

Posted: Mon Jul 25, 2005 6:28 pm
by Rookie One.pl
Haha!

Nice one.

Posted: Tue Jul 26, 2005 2:54 am
by happy
hey im only 13, give me a break and you are right proximo, i am not very smart (as far as mapping goes

) but i wasnt trying to be offensive

Posted: Tue Jul 26, 2005 3:25 am
by lizardkid
13's not an excuse, you may think it is but you'll see
a better way to put your post might have been
So are you going to add bots to every custom map that comes out?
I tried the Malta version and half the textures were missing

good job so far! keep it up!