Page 7 of 13
Grenades
Posted: Fri Apr 16, 2004 11:54 pm
by Krane
Sometimes a grenade explodes near the bot and he doesn't die...very annoying. This happens a lot on OpCenter (roof) and other maps. I know you're busy w/ the moder warfare, just putting this here for future reference.
Posted: Sat Apr 17, 2004 6:56 am
by jv_map
Hmm yeah sometimes when a nade explodes near a player he doesn't die either... has to do with the architecture of the area I think (i.e. if sighttrace fails the nade does no damage).
Posted: Sat May 01, 2004 5:31 pm
by cassidy
It would be nice if
A) you could get sniper/rifle bots to pull out pistol in close quarters.
B) make them lean around corners (although i like what they do now too)
And about a bug u've mentioned in the readme.txt
"Bots target detection isn't very realistic yet: they can find you even if they can't see you."
This is not necessarily bad. In the old bot version you could shoot at a bot, hide, and then the bot would lose interest and turn its back at you.
These bots sometimes pin me down and maybe the "bug" is the reason why.
Anyway, it feels realistic to me

Posted: Sat May 01, 2004 5:50 pm
by jv_map
Ok the pulling out of pistols shouldn't be too much of a problem... I was planning that anyways
I've tried almost an entire day to get the bots to lean, after a few hours I got em to lean but I couldn't get em to lean and do an anim at the same time
Cheers for the input, though

Posted: Mon May 03, 2004 2:55 am
by small_sumo
Mappers can make them lean and clearout over crates, watch bots in my later maps and youll see, esspecially on the decks of hms hood.

Posted: Mon May 03, 2004 2:11 pm
by M&M
any eta on the release of the next version plz ?
even if its a rough one ,like tomorow

or next week

or next month

or next year

or never

.
Posted: Mon May 03, 2004 2:22 pm
by jv_map
Well for now I'm focussing again on modern warfare (since that really should be released finally) and then I'll probably start working on the bots again... so count at least a few months

I'm afraid...
btw please remove your sig... interactive sigs are not allowed (since it's spyware).
Posted: Mon May 03, 2004 2:29 pm
by M&M
Posted: Mon May 03, 2004 4:33 pm
by jv_map
Sorry, but that sig you were using is likely to be able to log IPs of visitors and more of their personal info so I consider it inappropriate...
Posted: Tue May 04, 2004 6:48 pm
by M&M
Sorry, but that sig you were using is likely to be able to log IPs of visitors and more of their personal info so I consider it inappropriate...
well,1st of all this isnt personal info since this info is usually sent to any site ur surfing .also,this is just a sig .its a .jpg file ,so i dont think its capable of making logs .
also ,that data u see of ur computer isnt viewed by any1 else (or me) .the sig displays ur info only for ur eyes (just 2 freak u out a little

)
if there was a way of making a log ,than i don tknow how .
and in order to not waste this thread in discussion of my sig ,i have made a poll to see how many ppl were annoyed of my sig .go
here to continue the discussion if u want

Posted: Thu May 06, 2004 1:31 pm
by M&M
well,ive asked this b4 but i didnt get a reply .
is it possible for a free for all bot version ?
that would really do wonders on all lans and servers

Posted: Thu May 06, 2004 2:47 pm
by jv_map
Yes, I intend to make dm and tdm versions for the bots 2

Posted: Thu May 06, 2004 4:52 pm
by M&M
coooooooool

ur the best jv (despite taking away my sig

)
i hope we can see it v.soon !!!

Posted: Thu May 06, 2004 5:02 pm
by blue60007
jv_map wrote:Yes, I intend to make dm and tdm versions for the bots 2

YEAH!

It would be great to go around blasting bots and not worring about objectives.
Re: New version
Posted: Fri May 07, 2004 1:53 pm
by jv_map
Anton_rus wrote:In the new version it is necessary to make so that when you look on bots it was possible see his name for example [BoT]BradWurst
Just to show that not all your suggestions go wasted ... I just need some time to figure out how to do it
Sadly, this only works when there's just 1 player in the map (this has to do with the way huddraw works in mohaa

)