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Posted: Sun Jun 06, 2004 3:26 am
by blue60007
I like the street idea... Big city...

Posted: Sun Jun 06, 2004 4:54 am
by Krane
MadMapper wrote:I could not possibly use any engine using QuArK... it made my brain go boom!

That's what I said when I opened Radiant for the 1st time...You will get the thing...
I tested Sylphis...to heavy and unstable. I d/l A6 too. It comes w/o a demo game, so I cannot say how heavy it is. I also d/l a demo game that uses the A6 engine (reencounter). The game doesn't open, it says "Error on wdl script" or so...
It will be wise to choose a engine that is already complete and have no bugs on it. Something stable and preferably w/ support.
Crystal Space is still beta...

Posted: Sun Jun 06, 2004 10:55 am
by MadMapper
the option seems like Torque... but $100...
Posted: Sun Jun 06, 2004 11:03 am
by At0miC
Well, we can search for a sponsor, 100 bucks is not much for sponsoring.
-----
I also got very good news, we got a new modeler
Jaquar will post a message about this

Posted: Sun Jun 06, 2004 11:32 am
by MadMapper
thats a option.... but we'd have to have a snazzy site to impress them.... Ill start working on it... any ideas?
Posted: Sun Jun 06, 2004 11:59 am
by Bjarne BZR
Krane wrote:MadMapper wrote:We might want to go with that as the editor is based of quake and mohaa uses quake so it might be most familiar... looked pretty good!
I must agree, despite I was in love w/ Torque

QuArK is the recommeded mapping tool for Torque. Partly because the latest version suports Turque in the default install, and partly because it is free. ( Radiant is a licenced product, you are not allowed to use it for your own games unless you pay the man )
I think there is even map converters for 3dMAX and Maya
Oh, and you can also map in GTKRadiant

Posted: Sun Jun 06, 2004 12:11 pm
by MadMapper
Ohh! well if you can use radient... and since the others arent really what we need... Torque still seems the way to go

Posted: Sun Jun 06, 2004 1:50 pm
by m4rine
is there a list of those who have said they'll join? i put my hand up - im in if im allowed
i can map, maybe script and i will be learning C++ sometime in the near future, also I am fairly good at graphics. Oh, and if a website gets set-up, i can help with content and PHP dynamic stuff on it, JavaScript aswell

Posted: Sun Jun 06, 2004 1:54 pm
by MadMapper
page 3

and everyone if free to join (according to yarik, who is in charge but has not been seen in weeks...)
Posted: Sun Jun 06, 2004 2:51 pm
by Krane
MadMapper wrote:Ohh! well if you can use radient... and since the others arent really what we need... Torque still seems the way to go

As I understood, it's $100 per seat, which means every mapper needs 1 copy...unless we'll use only 1 mapper

(poor guy, will have to build 15 levels...).
And, in case of commercialize, we need to pay'em $495...
That's what i understood from
here...
A free engine would be SO cool...I think we should try a little more others free engines 1st...I was not able to fully test A6.
Posted: Sun Jun 06, 2004 3:01 pm
by At0miC
No, the mappers will use an other free program to create the maps, like quark or something. Only the programmer need Torque.
At0miC
Posted: Sun Jun 06, 2004 3:08 pm
by MadMapper
Solution: Get X Copies for programmers, and commerical licence... then find a sponser to pay. Catch: In order to find a sponser, we should have website, full game plans, detialed level plans, textures, and anything else we'll use, to impress them.
Posted: Sun Jun 06, 2004 4:42 pm
by Krane
At0miC wrote:No, the mappers will use an other free program to create the maps, like quark or something. Only the programmer need Torque
Ah, sweet...

!
About the sponsor idea: They usually want a big piece of the cake...But maybe we can find some "nice" sponsor...
Posted: Sun Jun 06, 2004 4:57 pm
by m4rine
MadMapper wrote:page 3

and everyone if free to join (according to yarik, who is in charge but has not been seen in weeks...)
thanks for adding me
few things: programmer i intend to learn, so i may not be able to, though i can program PHP which is extremely similar to C++ so I got good chance of being ale to
also, put me down for concept artist and... maybe Website Hosting. I can host a site, forums etc. free at LevelEdit.com, as a subdomain (which yes you can get a .tk to point to). The only problem is bandwith. Its not too bad - I host a lot of sites just it coudn't cope a .map style bandwith, it would go over my limit.
I can upload forums et. PHP Nuke if ya really want (tho i hate it, every1 uses it now, and it costs more).
Also, regarding any costs needed to be payed for anything, I'll do my best to contribute

Posted: Sun Jun 06, 2004 5:46 pm
by MadMapper
I can host forums... infact I am hosting them now... could I possibly point further discussion to them? (linked to in my sig)