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What are Your plans with the Newly released stock .maps?

Posted: Tue Mar 08, 2005 2:58 am
by Cheetohs
As the title states, what do you plan to do with the newly released MOHAA stock .maps?!

I was going to learn from them (of course, although, after taking a look at them, we, the public are a lot in common!), but i did notice some funky things that they did differently.... Like that friggin 'hint' brush.... seems to be in every doorway or w/e... im guessing some type of VIS breakup?

They seemed to also use 'player' clips on some already-should-be-solid stone walls (evident in v2, i noticed..) In v2, they make their railings weird too....

But ANYHOO...

I was also thinking of just adding some secret rooms and alternate paths to some of the maps, compiling and just playin with my friends on them, nothing public..

i dunno, how about you guys?

Posted: Tue Mar 08, 2005 6:45 am
by At0miC
I'll just use it to learn stuff about it 8-)

Posted: Tue Mar 08, 2005 9:45 am
by lizardkid
learn, especially on vis...

but i also intend to use them for a sorta Obj-SP mix. i dont intend to mod the maps at all because
1) the clan server that had custom maps that i went to went down about 2 weeks ago, it's back up now of course, but the customs haven't been reinstated yet.
2) i think they're fine as-is, and i stubbornly think map-mods are retarded. especially fixes and adding sandbags and the like.

but thats me.

Posted: Tue Mar 08, 2005 10:46 am
by Master-Of-Fungus-Foo-D
At0miC wrote:I'll just use it to learn stuff about it 8-)
that and im going to worship them on my DVD :wink:
Ive got a few 'remotely major' ideas, but im afraid that if i release anythng that isnt good youll kill me :P

Re: What are Your plans with the Newly released stock .maps?

Posted: Tue Mar 08, 2005 8:11 pm
by zGhostDog
Cheetohs wrote:I was also thinking of just adding some secret rooms and alternate paths to some of the maps, compiling and just playin with my friends on them, nothing public..
Same idea i had when i first found out abt them :D

Posted: Tue Mar 08, 2005 9:22 pm
by Cheetohs
i think they're fine as-is, and i stubbornly think map-mods are retarded. especially fixes and adding sandbags and the like.
Same. But that can all be done by scripting (of course, you knew that...)... im saying actual mapping changes.

Posted: Tue Mar 08, 2005 10:50 pm
by lizardkid
i meant on public servers where people are forced to deal with them or leave, even if it's a good server to begin with.

if you're just messing around with some clanmates, i could care less. it's being forced to play Stalingrad with a tank in the middle of the courtyard and the like that i dont like. and those map fixes that stop people from going under the map or to "secret" places when you could just as easily ban them.

especially if you share banlists with other servers that's a good idea. they might do more than just play around in maps.

Posted: Wed Mar 09, 2005 12:49 am
by diego
I'm just going to edit the readme files claiming ownership of all the maps and then re-release them so everyone knows what a great mapper I am.



:wink:

Posted: Wed Mar 09, 2005 1:04 am
by Elgan
diego wrote:I'm just going to edit the readme files claiming ownership of all the maps and then re-release them so everyone knows what a great mapper I am.



:wink:
why not sell them on e-bay for more thne the price of mohaa:D

Posted: Wed Mar 09, 2005 1:25 am
by Bjarne BZR
Well: V2 and the bridge are both fun anv very well balanced, but the other 2 Id like to do this:

Omaha: make an alternate route that does not pass the "nexus" ( that stupid chohe point in the stairs... me and a friend once defended Omaha singlehandedly against about 15 players once ).

The hunt: make an alternate route that does not pass the bend in the road, perhaps a way around the tank stoppers behind allied spawn?

Posted: Wed Mar 09, 2005 1:30 am
by Elgan
u said omaha twice. maybe u mean hunt?
tank busters?:S, behind ally spawn?

Posted: Wed Mar 09, 2005 1:44 am
by Bjarne BZR
Elgan wrote:maybe u mean hunt?
Yes I did :)

Also the highest priority for the new maps is to decode how they did the VIS where it is not obvious. That will teach us a lot.

Posted: Wed Mar 09, 2005 5:55 am
by Cheetohs
He means the dragon teeth and barbwire at The Hunt Allied spawn, i believe....

if i were to do map changes it would be on the maps:

-Crossroads (to much open area... add some alternate paths and such.
-Omaha, same reason bjarne said, and also perhaps to touch up the allied spawn....
-I don't think im going to even LOOK at snowy park... but it would be neat if someone changed it up a bit in a good way.. I mean honestly, it can't get worse, can it?
-

Posted: Wed Mar 09, 2005 8:35 am
by Bjarne BZR
Cheetohs wrote:-I don't think im going to even LOOK at snowy park... but it would be neat if someone changed it up a bit in a good way.. I mean honestly, it can't get worse, can it?
-
LOL, its not THAT bad. :)

The snowball mod by jv_map juices up the fun a good bit I think, as do the objective re-scriping I did ( called Dogville ).

Posted: Wed Mar 09, 2005 9:26 am
by bdbodger
Do I hear a summer park on the way ? How about combineing all the maps into one huge map so you can run out the gate of southern france up the road of the hunt down the crossroads to snowy park .