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Map help

Posted: Mon Dec 30, 2002 2:12 am
by KoRnFan
Well im all done wit my map I compiled it put it in a Pk3 started up the game and then this hit me.

Can't find 0.tga
Couldn't find image for shader 0


I've been tryin to figure this out for about half an hour now and im gettin tired so im ganna goto bed. If anybody can help me it whould be nice.

Posted: Mon Dec 30, 2002 2:17 am
by Innkeeper
Just ignore it. It doesn't seem to break anything. I've seen it since I started doing this stuff. I haven't even really tried to find out what is going on because it seems to be normal. But it is an embarrassment to who ever wrote the code.

Posted: Mon Dec 30, 2002 3:04 am
by KoRnFan
but i cant get in the map i see the load screen and then the consol coms up

Posted: Mon Dec 30, 2002 3:09 am
by Innkeeper
Are there any other errors in the console? Is this a single player or multiplayer map? Is there a info_player_deathmatch in it, if it is a multiplayer?

Posted: Mon Dec 30, 2002 3:14 am
by General Death
KoRnFan, like Innkeeper is saying some error msg are normal others might lead us to an answer. Can you post a pic of your console or type in what it reads?

Posted: Mon Dec 30, 2002 3:28 am
by Guest
Image

there ya go.

Posted: Mon Dec 30, 2002 3:33 am
by mohaa_rox
Ah hah! Scroll up and you'll see this:

ERROR. func_rotatingdorr..setsolidtype . SOLID......
***************

That means you have a problem with a rotating door. Delete that and make a new one. Remember to select your door and origin brush then make it a func_rotating door.

Posted: Mon Dec 30, 2002 3:36 am
by KoRnFan
your shitin me and ive been sittin here for about 3 hours now trin to figure this out. thx man :D

Posted: Mon Dec 30, 2002 3:40 am
by General Death
See thats the hard part bout trouble shooting maps....ya gotta figure out which errors are normal and which need ta be fixed. Good find mohaa_rox...I can barely read that in the pic.

KoRnFan..I see your a guest why not take a sec and register. We got a good group of help here :D .

Posted: Mon Dec 30, 2002 3:47 am
by KoRnFan
im gettin around to that im usally over at TMT o and before i go for my next map ive deside to make a sea battle.
i already have the map made but to make it better
is there a way to have moving ships, can u have floating ppl if thet jump in the water,sinking ships

Posted: Mon Dec 30, 2002 3:56 am
by General Death
I think you will find this to fit your map:

http://www.modtheater.com/forum/showthr ... light=sink.