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Infinite loop Crash... anims?

Posted: Tue Mar 08, 2005 10:45 pm
by Master-Of-Fungus-Foo-D
I mtrying to changem y nicep layer's model and then the game crashes to the main (mohAA menu) screen. In console it sais i get an infinite loop in the torso thing (whatever it called.. mike legs?)
here is the error:

Code: Select all

********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
^~^~^ Warning: Can't find player animation 'rifle_stand_raise'.
^~^~^ Warning: Can't find player animation 'rifle_stand_raise'.
^~^~^ Warning: Can't find player animation 'rifle_stand_raise'.
Possible infinite loop in torso state 'RAISE_WEAPON'
^~^~^ Warning: Can't find player animation 'rifle_stand_raise'.
Possible infinite loop in torso state 'RAISE_RIFLE'
Possible infinite loop in torso state 'STAND'
Possible infinite loop in torso state 'RAISE_WEAPON'
^~^~^ Warning: Can't find player animation 'rifle_stand_raise'.
Possible infinite loop in torso state 'RAISE_RIFLE'
Possible infinite loop in torso state 'STAND'
Possible infinite loop in torso state 'RAISE_WEAPON'
^~^~^ Warning: Can't find player animation 'rifle_stand_raise'.
Possible infinite loop in torso state 'RAISE_RIFLE'
Possible infinite loop in torso state 'STAND'
Possible infinite loop in torso state 'RAISE_WEAPON'
^~^~^ Warning: Can't find player animation 'rifle_stand_raise'.
Possible infinite loop in torso state 'RAISE_RIFLE'
********************
ERROR: Stopping due to possible infinite torso state loop

********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
WHAT infinite loop? Im using a .tik from the models/player folder... whats wwrong...
my faulty script tidbit:

Code: Select all

afkpvt:
setcvar "cg_3rd_person" "1" //debug 
local.pvt = parm.other
local.pvt takeall
local.pvt model "player/german_Afrika_Private_fps.tik"
local.pvt item weapons/p38.tik
local.pvt item weapons/steilhandgranate.tik
local.pvt item weapons/kar98.tik
local.pvt ammo rifle 100
local.pvt ammo pistol 88
local.pvt ammo grenade 2
local.pvt useweaponclass rifle
end
help! The future of my best mod ever is at stake!

Posted: Tue Mar 08, 2005 10:46 pm
by lizardkid
anims arent loading. make sure you've supported the anims in the .tik file.

Posted: Tue Mar 08, 2005 11:30 pm
by Master-Of-Fungus-Foo-D
? why edit the tik? its stock :?

Posted: Wed Mar 09, 2005 3:41 am
by lizardkid
dont know much about MP skins, but are you using the FPS model wich is mostly hands and arms? it would explain it.
player/german_Afrika_Private_fps

Posted: Wed Mar 09, 2005 9:36 am
by Grassy
A lot of the player model tiks dont include anim tiki's.
At the bottom of the tiki should be some include lines, if it dosn;t have this line then it needs to be added.
$include models/human/new_generic_human.tik

Another way to do it (some of the originals are done like this) is to spawn an AI into the map and disable it's AI, hide it and make notsolid, the comments with these lines state something like; //spawn an AI to make sure all our animations are loaded.
Personaly I still think the animations need an include in the models tiki.
Grassy

Posted: Wed Mar 09, 2005 10:51 am
by Master-Of-Fungus-Foo-D
ok! thats great! thx...

well it said fps..i had no clue wha thst was :?

Posted: Wed Mar 09, 2005 3:31 pm
by lizardkid
first person shooting. means it's the hands and arm models you see while moving around. also why you cant see the rest of you, that model is only arms ;)

Posted: Wed Mar 09, 2005 9:13 pm
by Master-Of-Fungus-Foo-D
yes.. i saw that in aBreakthrough liberation .scr... you know at the end with the shooting lineup?

Posted: Wed Mar 09, 2005 9:39 pm
by Master-Of-Fungus-Foo-D
YEAH! it works! all i had to do was spawn a new_generic_human.tik to get the anims all loaded up :D thx thx thx :D thx all.. id get a mufin, for al of you but i think youre getting sick of them :P
thx both of you :D :D
[enter my endless gratitude here]