Cambodia_Docks released

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Mj
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Cambodia_Docks released

Post by Mj »

http://i.1asphost.com/Mjmaps/Camb_Docks.jpg

Get it here

(Link updated- Thanks to Kalti)

Please try it out, its my little contribution of art to MoH:AA :)

Thanks,

Mj
Last edited by Mj on Wed Mar 23, 2005 6:36 pm, edited 2 times in total.
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Post by ViPER »

link is to this post.
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Post by Runt »

dynamic4.gamespy.com
Error 404 : Not Found.

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--edit
Save target as works.. but it's very slow :( 1,03 kb/s

:(
Last edited by Runt on Sun Mar 13, 2005 8:04 pm, edited 1 time in total.
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Post by Rookie One.pl »

Copy and paste the link.
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Kalti
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Post by Kalti »

Very nice and fun map Mj...

I hope you don't mind but I have arranged for a temp. file host... will upload it to FileFront later today, but for now enjoy guys & thanks Mj :wink:

Download: Map-Cambodia_Docks.zip (7.2 MB)

*EDIT: File now hosted at FileFront / Link updated
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Mj
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Post by Mj »

Wow, thanks alot Kalti! I had given up hope of finding a hoster...

I may go and see what they think on TMT :D

Thanks Kalti, I owe you one :wink:
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Post by Golden-Hammer »

Looks like a German version of Christmas! lol, good job man. :D
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Kalti
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Post by Kalti »

And some screens:

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We'll be giving it a spin on our lan in a few mins :D
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Post by Kalti »

Great map ! Very playable... sofar looks to be clipped tight :D

One minor point found, players sometimes get 'caught' between structures/obstacles and the stone walls of the docks... not that dramatic but still a pain in the behind.

Again, thanks for the very fun map Mj!
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Post by Elgan »

nice map:D:D
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Mj
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Post by Mj »

Thanks guys :D
sofar looks to be clipped tight
Check the .map that is in the pk3... I spent ages putting clip all the way round! The only way to get out is to fly :wink:

That ridge is a pain in the rear, agreed, but without it I dont think it would be the same map :P

Thanks for trying it, glad you enjoyed it :D
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Post by Deutsche Dogge »

I like the map too. Nice work done on it.

One thing's bothering though: when you get too many coronas (lights) on the screen, the FPS drops dramatically due to the multiple passes needed by the engine to render those lights. But then again, to change it would change the feel and look of the map.

Maybe some manual vis to reduce the distance viewed and thus reducing the number of coronas displayed?

Maybe i should only shut it up and get a faster PC... :lol:
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Post by Bjarne BZR »

I dont think its the coronas, it is the fact that you are seeing a lot of the maps at these points.

The map has bad FPS, but as we often have access to better GFX cards nowadays, many will have acceptable FPS on this beautiful map anyways.
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Post by Deutsche Dogge »

Bjarne BZR wrote:I dont think its the coronas, it is the fact that you are seeing a lot of the maps at these points.
That can be a cause but, the coronas adds to the slowdown, i'm sure
http://www.heppler.com/shader/shader/section2.htm#2.4.2
Bjarne BZR wrote:The map has bad FPS, but as we often have access to better GFX cards nowadays, many will have acceptable FPS on this beautiful map anyways.
Agree on that though, thats's why i really need a new pc. :wink:

I haven't even been able to play PA yet, i need to, want to mod it and see what it does in game. :roll:
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Mj
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Post by Mj »

Aye, I love coronas, but their effect on FPS is quite bad... I'll be happy when I find an engine to mod with unlimited resources :)

And I'm glad I'm not the only one who needs a new PC :P
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