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Cambodia_Docks released
Posted: Sun Mar 13, 2005 11:34 am
by Mj
http://i.1asphost.com/Mjmaps/Camb_Docks.jpg
Get it here
(Link updated- Thanks to Kalti)
Please try it out, its my little contribution of art to MoH:AA
Thanks,
Mj
Posted: Sun Mar 13, 2005 7:07 pm
by ViPER
link is to this post.
Posted: Sun Mar 13, 2005 7:51 pm
by Runt
dynamic4.gamespy.com
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--edit
Save target as works.. but it's very slow

1,03 kb/s

Posted: Sun Mar 13, 2005 8:03 pm
by Rookie One.pl
Copy and paste the link.
Posted: Wed Mar 23, 2005 1:34 pm
by Kalti
Very nice and fun map Mj...
I hope you don't mind but I have arranged for a temp. file host... will upload it to FileFront later today, but for now enjoy guys & thanks Mj
Download: Map-Cambodia_Docks.zip (7.2 MB)
*EDIT: File now hosted at FileFront / Link updated
Posted: Wed Mar 23, 2005 6:02 pm
by Mj
Wow, thanks alot Kalti! I had given up hope of finding a hoster...
I may go and see what they think on TMT
Thanks Kalti, I owe you one

Posted: Wed Mar 23, 2005 6:20 pm
by Golden-Hammer
Looks like a German version of Christmas! lol, good job man.

Posted: Thu Mar 24, 2005 10:04 am
by Kalti
Posted: Thu Mar 24, 2005 12:39 pm
by Kalti
Great map ! Very playable... sofar looks to be clipped tight
One minor point found, players sometimes get 'caught' between structures/obstacles and the stone walls of the docks... not that dramatic but still a pain in the behind.
Again, thanks for the very fun map Mj!
Posted: Thu Mar 24, 2005 12:42 pm
by Elgan
nice map:D:D
Posted: Thu Mar 24, 2005 12:46 pm
by Mj
Thanks guys
sofar looks to be clipped tight
Check the .map that is in the pk3... I spent ages putting clip all the way round! The only way to get out is to fly
That ridge is a pain in the rear, agreed, but without it I dont think it would be the same map
Thanks for trying it, glad you enjoyed it

Posted: Thu Mar 24, 2005 11:34 pm
by Deutsche Dogge
I like the map too. Nice work done on it.
One thing's bothering though: when you get too many coronas (lights) on the screen, the FPS drops dramatically due to the multiple passes needed by the engine to render those lights. But then again, to change it would change the feel and look of the map.
Maybe some manual vis to reduce the distance viewed and thus reducing the number of coronas displayed?
Maybe i should only shut it up and get a faster PC...

Posted: Fri Mar 25, 2005 1:40 am
by Bjarne BZR
I dont think its the coronas, it is the fact that you are seeing a lot of the maps at these points.
The map has bad FPS, but as we often have access to better GFX cards nowadays, many will have acceptable FPS on this beautiful map anyways.
Posted: Fri Mar 25, 2005 4:14 am
by Deutsche Dogge
Bjarne BZR wrote:I dont think its the coronas, it is the fact that you are seeing a lot of the maps at these points.
That can be a cause but, the coronas adds to the slowdown, i'm sure
http://www.heppler.com/shader/shader/section2.htm#2.4.2
Bjarne BZR wrote:The map has bad FPS, but as we often have access to better GFX cards nowadays, many will have acceptable FPS on this beautiful map anyways.
Agree on that though, thats's why i really need a new pc.
I haven't even been able to play PA yet, i need to, want to mod it and see what it does in game.

Posted: Fri Mar 25, 2005 11:05 am
by Mj
Aye, I love coronas, but their effect on FPS is quite bad... I'll be happy when I find an engine to mod with unlimited resources
And I'm glad I'm not the only one who needs a new PC
