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adding gameplay to 'desktop punishing'

Posted: Sun Mar 13, 2005 10:51 pm
by wacko
This is one of my latest attempts to do something maplike. It's called desktop punishing (dtp) and players are fighting on a desktop being 3,5 cm high toy soldiers...
here's some some screens.
There's lots of stuff in kinda high resolution which look quite nice, even a toy robot u can control, but...
I know this was rather the wrong way to go, but despite knowing better, I started adding pieces always hoping to find a way to add some gameplay during mapping or that it would come by itself. Well, atleast in terms of a TDM map, it didn't.

So if anybody would be interested in participating and trying to make a playable map out of it, let me know.

Posted: Sun Mar 13, 2005 11:20 pm
by Bjarne BZR
Looks lovely! :)
Beeing the FPS fachist I am I must however point out that it looks like you can se most of the map from everywhere in the map.

My favourites are the "small" diorama pices :D

Posted: Sun Mar 13, 2005 11:58 pm
by wacko
Bjarne BZR wrote:...you can see most of the map from everywhere in the map.
:cry: ever examined your desktop? that's another problem of that map, you can see everything from everywhere :cry: But how could I change this? Well, I could add a large pc case and/or a laser printer. They ought to block the view in some cases, but surely they would not help in splitting the map in two or even more pieces in an effective way... Or maybe they could... Moving the monitor a bit... mmmm

Posted: Mon Mar 14, 2005 12:07 am
by Bjarne BZR
Didn't say it wasen't realistic, just pointed out the problem :)

Think the best solution ( from an FPS point of view at least ) is to make the desk messy and reduce the scale of the soldiers. If a post-it stack blocks player view, it will be a lot easier. But on the other hand: I fear the map will also not be as cool if you do :(

Really keeping geometery simple will help as well, using textures to fake complexity... but you know all these things already! You are just a sucker for doing good looking stuff and good looking stuff usually equals higher poly count... that is your major failing :) You should start modeling for Pixar instead of puny games. That would boost your polygon budget a few million times ;)

Posted: Mon Mar 14, 2005 12:18 am
by Master-Of-Fungus-Foo-D
You could add some flyable planes,add another desk and make it a CTF match...

Posted: Mon Mar 14, 2005 12:26 am
by Elgan
wow i thought that was a model at first.

hmm game play hmm. err.

steal the floppy disk? errm.. format c:\? jump to correct keys? flight sim wud be cool in that map. Dont u agree:D?

or maybe just a ffa:S

Posted: Mon Mar 14, 2005 1:44 am
by Master-Of-Fungus-Foo-D
FFA sucks... whats youre motive in it? Kill everything? I agree! flight sim would be great, but wed need ejec :wink:

Posted: Mon Mar 14, 2005 8:59 am
by Mj
I made one like this of my room at school... I'm in shame now after viewing this....

Looks damn amazing Wacko

Posted: Mon Mar 14, 2005 8:21 pm
by wacko
Bjarne BZR wrote:Didn't say it wasen't realistic, just pointed out the problem :)
I didn't feel offended at all, u're completely right :)
Bjarne BZR wrote:Think the best solution ( from an FPS point of view at least ) is to make the desk messy and reduce the scale of the soldiers. If a post-it stack blocks player view, it will be a lot easier.
True again, but this would mean to trash everything and do it again in a different scale... Noooooo :cry:
Bjarne BZR wrote:You should start modeling for Pixar instead of puny games. That would boost your polygon budget a few million times ;)
I'm still hoping to find a decent game that can take my polygon madness :wink: But, hey, @Pixar, email-adress is in my profile :P

@Mj, if u compared ur fps with mine, u'd feel much better :wink:

@Elgan and Master-Of-Fungus-Foo-D Flight Sim would make the VIS problem unsolvable, but CTF could become fun indeed

Posted: Mon Mar 14, 2005 8:27 pm
by jv_map
:o







:shock:







Sorry couldn't speak for a while and I still can't find the right words to describe this beauty... very, very impressive....



:shock:




(at least the desk is tidier than mine :P)
(oh and I like the .map magazine :D)

Posted: Mon Mar 14, 2005 8:42 pm
by Master-Of-Fungus-Foo-D
ctf = what got me hooked to medal of honor...ade me want to mod.... my luck, all yours curse :P

Well how bad is the vis problem... You could fix a lot of it i bet with a few details, vis leafgroup... hint.... (i know notihng of vis)

Posted: Mon Mar 14, 2005 8:58 pm
by wacko
Master-Of-Fungus-Foo-D wrote:Well how bad is the vis problem...
Take a look urself if u want to, here's the pk3(4.5MB; incl. bsp and map)...
Right now, I'm trying to gain the chance to use vis leafgroups: As I said, I will add a pc case and a printer to block sight and then things might get better...

Posted: Mon Mar 14, 2005 9:57 pm
by lizardkid
Well how bad is the vis problem... You could fix a lot of it i bet with a few details, vis leafgroup... hint.... (i know notihng of vis)
Vis is a huge challenge, Q3 doesnt have the most optimized FPS settings anymore, and if too much happens, it slows real fast. leaves are tough here because you can see the whole thing. portals are out, no indoors. hints too.

what can you do?

EDIT: you can stare at that .map magazine :drool:

Posted: Tue Mar 15, 2005 1:39 pm
by Cheetohs
Hmm... Perhaps you could put the Computers tower up ontop of the desk roughly in the middle, that would certainly divide the place up...

Um, have a stack of books or game boxes or cd case.. or heck, make a wall of all these along the desktop for more hiding stuff?

Posted: Tue Mar 15, 2005 2:45 pm
by wacko
Cheetohs wrote:Hmm... Perhaps you could put the Computers tower up ontop of the desk roughly in the middle, that would certainly divide the place up...
Um, have a stack of books or game boxes or cd case.. or heck, make a wall of all these along the desktop for more hiding stuff?
yep, have put a midi tower and huge HP LaserJet (still just dummies) on the table, moved some pieces to somewhere else and now the view is blocked in a sufficient way:
Image