Grassy,
Tried what you said...didnt work

Do I still need to got into my .map & add the script_model? The game started to load the map then crashed to my desktop. On the console it stop right when it started to load my map.scr. Does it matter where in the ubersound.scr I put that line? Here is the part of mymap.scr to see if it is right, like I said I have take weapons scripted in there to.:
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "CONGRATULATIONS"
setcvar "g_obj_alliedtext2" " SOLDIER!!!"
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "KEEP UP THE"
setcvar "g_obj_axistext2" "GREAT WORK!"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
speaker local.loc:
local.ent = spawn script_model model "fx/dummy.tik"
local.ent.origin = local.loc
local.ent notsolid
local.ent rendereffects "+dontdraw"
local.ent targetname ambspeaker
end
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/cermonymap.scr
exec global/ambient.scr music
level waittill spawn
thread speaker ( -5492 -6010 2400)
//change the zeros to match the origin you want it at
//now we tell the new entity to loop your sound
$ambspeaker loopsound fakeamb
weapons:
while (1)
{
$player take models/weapons/kar98sniper.tik // axis sniper rifle
$player take models/weapons/kar98.tik // axis rifle
$player take models/weapons/p38.tik // axis pistol
$player take models/weapons/mp40.tik // axis sub-machine gun
$player take models/weapons/mp44.tik // axis machine gun
$player take models/weapons/steilhandgranate.tik // axis nade
$player take models/weapons/panzerschreck.tik // axis rocket launcher
$player take models/weapons/springfield.tik // allied sniper rifle
$player take models/weapons/bar.tik // allied rifle
$player take models/weapons/colt45.tik // allied pistol
$player take models/weapons/thompsonsmg.tik // allied sub-machine gun
$player take models/weapons/m1_garand.tik // allied machine gun
$player take models/weapons/m2frag_grenade.tik // allied nade
$player take models/weapons/bazooka.tik // allied rocket launcher
$player take models/weapons/shotgun.tik // shotgun
$player take models/weapons/enfield.tik // british rifle
$player take models/weapons/Webley_Revolver.tik // british pistol
$player take models/weapons/sten.tik // british sub machine gun
$player take models/weapons/Mills_grenade.tik // british nade
$player take models/weapons/svt_rifle.tik // russian sniper rifle
$player take models/weapons/Mosin_Nagant_Rifle.tik // russian rifle
$player take models/weapons/Nagant_revolver.tik // russian pistol
$player take models/weapons/ppsh_smg.tik // russian sub machine gun
$player take models/weapons/Russian_F1_grenade.tik // russian nade
wait 2
}
end
Is this right, I'm not that great @ scripting. Also does the my.mp3 go into the sound dir on my hard drive or in my map.pk3? And what should I name my.mp3?
Thanks Again for the help......Just wish I could get it to work.