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bsp file
Posted: Sun Mar 20, 2005 2:15 am
by TJ
Hi, When I save my map it makes a .MAP and .BAK file, Anyway it says It can't find my map .bsp, How do i make it into a .bsp file?
Thanks.
compile
Posted: Sun Mar 20, 2005 2:44 am
by tltrude
You must compile the map to get the finished .bsp file. The best way is to download
Mbuilder (a frontend program). Once it is setup, it will run the compilers in MOHAATools for you with only two clicks.
Here is a URL where you can read all about it and download it.
http://users.1st.net/kimberly/Tutorial/mbuildertut.htm

Posted: Sun Mar 20, 2005 3:13 am
by TJ
Yeah i've compiled it but i get errors
I tied making something into a pk3 file when mucking around other day.
Posted: Sun Mar 20, 2005 4:21 am
by Grassy
This is showing that in a directory named "scripts" that the file "likeomg.shader.txt" has a mismatched character "called a brace".
They all should be matched with an openbrace { and a closebrace }
Grassy
Posted: Sun Mar 20, 2005 5:02 am
by TJ
Umm I've already deleted that folder, why does it say its still there?
Posted: Sun Mar 20, 2005 6:11 am
by Grassy
Sorry my crystal ball is broken.
It must be finding it somewhere, it even lists the line number in the file that the error is on.
Posted: Sun Mar 20, 2005 6:53 am
by TJ
Oh ok, Is there any other compiling tools? If so could you tell me how to use it, thanks.
EDIT:
Nevermind, I've worked it out, thanks for the help though.
cheers
Posted: Mon Mar 21, 2005 12:05 am
by lizardkid
it's going to return that error anyway, MBuilder or no. all the compiler tools use the MOHTools compilers, they just link in different ways.
Posted: Mon Mar 21, 2005 10:34 pm
by Bjarne BZR
Delete (or move) all custom pk3:s from your main folder before compiling a new map, lots of them contain errors so you are best off cleaning your install when making maps.
Posted: Tue Mar 22, 2005 7:48 am
by TJ
Yup I've got it working.
Does anyone know how to fix this error:
***************** ERROR *****************
Q3MAP Version 1.00
VIS options
-threads [num] - specify how many threads to use
-v - verbose
-fast - fast vis
-level - [testlevel]
-nosort
-deleteprt
-tmpin
-tmpout
-nofarplane
-farplane [num]
-help - what you see
-gamedir [gamedir]
For Mbuilder ^
Thanks.
Posted: Tue Mar 22, 2005 8:39 am
by Bjarne BZR
Probably one of the directories are nt correct ly set in MBuilder.
Prefabs
Posted: Tue Mar 22, 2005 10:47 pm
by TJ
Okkkk, Umm How do I add Prefabs?
Posted: Tue Mar 22, 2005 10:54 pm
by Bjarne BZR
File -> Load prefab...
( in Radiant )