spawning a corona
Posted: Mon Mar 21, 2005 6:55 pm
Well, i never thought i'd ask something like this, but why doesn't this REALLY basic spawn script work?
The thread:
the call to it
and it just spawns it at 0 0 0... it spawns it fine but it spawns at the wrong coords, in console it says it was spawned as an Objectt entity, i don't know what else i could have done :S
i woulkd have liked a small flare but this was as good as i could do with normal fx
The thread:
Code: Select all
flashstick local.flashORIGIN:
// for dev purposes, makes a corona at places to indicate visually that something has happened, or is happening.
spawn fx/corona_red.tik "$targetname" "flashstick" "origin" "local.flashORIGIN"
wait 10
if(isalive $flashstick)
{$flashstick remove}
endCode: Select all
thread flashstick $player.origini woulkd have liked a small flare but this was as good as i could do with normal fx