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Waiting is boring

Posted: Wed Mar 23, 2005 4:26 pm
by GaTeCRaSHeR
:cry: Why the compiling taking so much time :S? its now already compiling for a hour :S

Posted: Wed Mar 23, 2005 5:28 pm
by At0miC
It mostly depends on how many areas you got in the map (caused by structural brushes) and light (making shadows will make the compile time much bigger).
To make the compile time shorter, you could make some detailed brushes, read the tutorials about vis and detailed brushes etc.
Also it depends on the settings of your compiler, if you want a fast compile use the "-fast" option for vis and light. But the quality is decreased. But it won't be bad, it would still look nice.

Posted: Wed Mar 23, 2005 6:16 pm
by Bjarne BZR
The compiling is a process to pre-calculate as much data as possible to reduce real time calculation when running the game to a mimimum. For the Q3 engine ( that MOH:AA uses ) you should get used to pretty long compile times, up to a day can be accepatble for a big and/or complex map.