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Loading my compiled map
Posted: Thu Mar 24, 2005 3:09 pm
by Mairegute

I tried to compile my map and put (my_map.bsp)into map/dm and all get right.
But I tried to implement my_map with textures which belong to pak1-5.pk3 of game and add some objects like tables and other objects but after compiling time my_map is not loaded from game....
I'm not using user pk3 and I payed attention in inserting entity respawn.
BUT WHY DOES'NT WORK??!
Help me please! My friends are waiting for this map!!
bsp
Posted: Thu Mar 24, 2005 3:26 pm
by tltrude
If "my_map.bsp" is not showing up in your game menu, it is probably in the wrong folder. It should be here.
C:\Program Files\EA GAMES\MOHAA\main\maps\dm
Posted: Wed Mar 30, 2005 8:50 am
by Mairegute
Thank you for your answer, but unfortunately "my_map.bsp" is in the correct dir maps/dm and is present in the deathmach's available list of map.
I select it, but it isn't loaded by the game....
Now I'm trying to recompile it with one only type of texture and create a new pk3 file.
Maybe there are some textures that don't work one another.
Posted: Wed Mar 30, 2005 11:50 am
by ViPER
run your bsp test without the pk3.
Just your .bsp in the main/maps/dm
your game is seeing the pk3 in maps/dm.
it needs a .bsp there.
when your map is all done then make a pk3
error
Posted: Wed Mar 30, 2005 3:53 pm
by tltrude
There must be an error in your map. Make sure there is one info_player_start.
Posted: Wed Apr 06, 2005 8:51 am
by Mairegute

I put one only info_player_start in "my_map";
I payed attention if no other point of respawn is present;
I compiled my_map and got my_map.bsp;
I put it into main/maps/dm;
I started server and select my_map in the game;
the game didn't load my_map : (to click the button "startGame" doesn't work for my map!!

);
I 'll restart mapping at precedent old savings....
Thank you for your precedent help
I know there is no time to answer all questions
but if you have time answer this :
the my_map.min is needed somewhere else?
I viewed this in pk3 files of other working maps, but the compiler didn't generate my_map.min.
Bye!

Posted: Wed Apr 06, 2005 10:31 am
by Master-Of-Fungus-Foo-D
wait a sec, are you using a mac?
okay then... before loading your map, open up console (hit the tilde (~) key) and type in
logfile 1. load the map, it should crash normally, and get out of MOHAA and go to your main folder.... there should be a q_consolelog.txt (or something along the lines) open it and copy and paste the log up here

then we can see whats wrong better[/u]
Posted: Thu Apr 07, 2005 12:50 am
by Deutsche Dogge
Mairegute wrote:
I put one only info_player_start in "my_map";
I payed attention if no other point of respawn is present;
...
the my_map.min is needed somewhere else?
I viewed this in pk3 files of other working maps, but the compiler didn't generate my_map.min.
Bye!

No other spawn? to spawn you need at least:
1 info_player_start
1 info_player_allied
1 info_player_axis.
And to play ffa you also need:
1 info_player_deathmatch
As for the min file, it's automatically generated when you play the map.
Posted: Thu Apr 07, 2005 3:49 am
by hogleg
No other spawn? to spawn you need at least:
1 info_player_start
1 info_player_allied
1 info_player_axis.
And to play ffa you also need:
1 info_player_deathmatch
As for the min file, it's automatically generated when you play the map.
No you don't. put the bsp in ur dm folder, all you need is a info player start.
Posted: Thu Apr 07, 2005 11:12 am
by Rookie One.pl
Set logfile to 2 or 3. If the game crashes and you set logfile to 1, the game might not write the console log.
logfile 0 - no console logging
logfile 1 - log console on exit (might not work if the game crashes)
logfile 2 - 'real-time' logging (the file remains open, which means other programs can't open it)
logfile 3 - 'real-time' logging (the file is open and closed each time something is printed to the console which allows other programs to open it.
Posted: Thu Apr 07, 2005 2:43 pm
by Mairegute

Hello everybody!
TO Master-Of-Fungus-Foo-D :
I'm using winXP to compile.
The "~" key doesn't work 'cause I don't remember any more how to start the game in developer mode...

(I use the normal link to load the version of Medal of Honor Allied Assault).
Once I had the string to use with the .bat file to start the game in developer mode but now I lost it(

) and I don't remember it("...mohaa.. ..thereisnomokeys..." ?? something like this

).
Now only in game I can use the "~" key but is for only messages BUT the game doesn't load "my_map.bsp".
TO Deutsche Dogg :
OK! Finally I know how works this map.min!!
TO hogleg :
I put one only info_player_start in "my_map.map"
and yes, the ENTDEFS.PK3 is in my main folder.
TO Rookie One.pl {sfx}
Thank you for the commands for the consolle.
The game doesn't crash but simply doesn't load my map!!

Posted: Thu Apr 07, 2005 5:40 pm
by Deutsche Dogge
hogleg wrote:
No you don't. put the bsp in ur dm folder, all you need is a info player start.
i always saw posts about how you need info_player_allied and info_player_axis to spawn... I'm confused...

Posted: Thu Apr 07, 2005 7:01 pm
by hogleg
Deutsche Dogge wrote:hogleg wrote:
No you don't. put the bsp in ur dm folder, all you need is a info player start.
i always saw posts about how you need info_player_allied and info_player_axis to spawn... I'm confused...

To test ur FF map all you need is a info player start but when you pack it to a pk3 and your going to have more than 1 player you must add what you said.

Posted: Thu Apr 07, 2005 7:25 pm
by Deutsche Dogge
ah, ok. good.

Posted: Thu Apr 07, 2005 9:03 pm
by [EBA-UK]Pirate
A lot of things can go wrong here!!!
It is handy to go thriugh your console log-file and see
were the loading proces is being aborted!
Did you enterd a light source in your map?
Is the info_player not touching a brush?
PS. Load map, let it crash and look for the qconsole.log in your
mohaa folders.
If it's not there hit ~ in the game intro screen and go through
the whole log.
BTW. Not loading is the same as crashing!