Page 1 of 2

Game crash upon Map load

Posted: Sat Mar 26, 2005 10:10 pm
by jaz_3450
When i load my custom map for single play the map loads fine. But when i start a server off my own computer(just to see if it works) it will load the map half way then crash to desktop giving my no anwser to what went wrong.

Posted: Sat Mar 26, 2005 10:39 pm
by panTera
What you could try is right before loading the map type: logfile 2 (in console). This will make a logfile of the console messages in the 'Main'-folder called qconsole.txt. Perhaps this will tell you what exactly went wrong while loading the map.

Posted: Sat Mar 26, 2005 10:50 pm
by Green Beret
player start for each team?

Posted: Sat Mar 26, 2005 11:33 pm
by jaz_3450
that sound rigth i only have a info player start nto a start for each team..i will try it

Map Not Loading

Posted: Sun Mar 27, 2005 3:43 am
by TJ
Hi, When I load my map in moh, It starts loading, and then quickly it goes back to the menu, Its worked before, But not anymore after the last edit :( Anyone know how to fix? Cheers.

Posted: Sun Mar 27, 2005 5:36 am
by Green Beret
make sure you have the .pk3 updated in your main folder.

Posted: Sun Mar 27, 2005 5:49 am
by TJ
I don't have it in a .pk3 form. Its a .bsp.

log

Posted: Sun Mar 27, 2005 6:45 am
by tltrude
Do this, make a log of the console and post it here.

To make a log, type logfile 1 in the console just before you attempt to load your map. After it crashes, there will be a file named qconsole.log in main. It can be opened with Notepad or Wordpad.

Posted: Sun Mar 27, 2005 8:12 am
by TJ
Hi, Okay, it says:

Code: Select all

sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/SniperBridge
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
********************
ERROR: func_ladder::setSolidType : SOLID_BSP entity at x-1182.00 y-322.00 z649.00 with no BSP model

********************
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (4) -------
Deallocating 0x       4 (Done)
Deallocating 0x       4 (Done)
Deallocating 0x       4 (Done)
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------

Posted: Sun Mar 27, 2005 9:51 am
by Rookie One.pl
Looks like you either placed a ladder in the map that is not covered with the ladder texture or tried spawning one by the script.

Posted: Sun Mar 27, 2005 10:20 am
by TJ
Yes, That was the problem, Thanks,

Where can I find how high im making my wall? And how high are walls usually?

Posted: Sun Mar 27, 2005 1:03 pm
by Bjarne BZR
Look here for some recommended dimensions in mapping: http://gronnevik.se/rjukan/index.php?n= ... sInMapping

Posted: Sun Oct 02, 2005 9:18 pm
by [DEAF]Tokkie-NL-
Hi!

sorry to dig up a old topic... i got almost the same problem.

but then again not the same at all... my map loads up perfect, but on:

map change/map reload it crashes the server (and clients)

here is my logfile 2:

Code: Select all

LOCALIZATION ERROR: 'obj/obj_team1' does not have a localization entry
LOCALIZATION ERROR: 'Select a Map' does not have a localization entry
LOCALIZATION ERROR: 'ba_stalingradobj' does not have a localization entry
LOCALIZATION ERROR: 'dasboot' does not have a localization entry
LOCALIZATION ERROR: 'obj_canal' does not have a localization entry
LOCALIZATION ERROR: 'obj_team1' does not have a localization entry
LOCALIZATION ERROR: 'obj_team2' does not have a localization entry
LOCALIZATION ERROR: 'obj_team3' does not have a localization entry
LOCALIZATION ERROR: 'obj_team4' does not have a localization entry
LOCALIZATION ERROR: 'obj_teamzero' does not have a localization entry
LOCALIZATION ERROR: 'renan' does not have a localization entry
LOCALIZATION ERROR: 'schplatzburg_obj' does not have a localization entry
LOCALIZATION ERROR: 'stlo' does not have a localization entry
LOCALIZATION ERROR: 'stock' does not have a localization entry
LOCALIZATION ERROR: 'vsuk-abbeybeta' does not have a localization entry
LOCALIZATION ERROR: 'watten' does not have a localization entry
LOCALIZATION ERROR: 'obj/stlo' does not have a localization entry
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: obj/stlo
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
^~^~^ Can't find textures/menu/pd.tga
Couldn't find image for shader textures/menu/pd
UI_DrawConnect called
^~^~^ Can't find textures/sprites/white.tga
WARNING: R_FindImageFile could not find 'textures/sprites/white.tga' in shader 'white'
WARNING: shader 'stlo' has opaque maps defined after stage 0!!!
WARNING: shader 'stlo' has depthmask enabled after stage 0!!!
LOCALIZATION ERROR: 'Objective: St Lo' does not have a localization entry
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/obj/stlo.bsp, 0 )
^~^~^ Can't find textures/mohtest/joist.tga
^~^~^ Can't find textures/misc_outside/nu_grass_set2_sp.tga
^~^~^ Can't find textures/general_structure/jh_adobwalltall1.tga
^~^~^ Can't find textures/interior/manor_woodfloor.tga
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/general_structure/jh_adobwalltall1a.tga
^~^~^ Can't find textures/interior/sp_carpet_townhall.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 3 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88base.tik
0 teams with 0 entities
Adding script: 'obj/stlo.scr'
TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
23 entities spawned
54 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 1591 ms
------ Server Initialization Complete ------  2.60 seconds
soundtrack switched to music/obj_team1.mus.
playing music/obj_team1.mus
music set to normal with fallback normal
Loading Ambient.scr
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\17352\protocol\8\rate\25000\dm_playergermanmodel\german_winter_1\name\[DEAF]Tokkie-NL-\snaps\20\dm_playermodel\american_army<<<
version 8 connecting to 8
Going from CS_FREE to CS_CONNECTED for [DEAF]Tokkie-NL-
CL packet loopback: connectResponse
[DEAF]Tokkie-NL- : dropped gamestate, resending
SV_SendClientGameState() for [DEAF]Tokkie-NL-
Going from CS_CONNECTED to CS_PRIMED for [DEAF]Tokkie-NL-
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (main/cgamex86.dll)

------------------
Event system initialized: 6 classes 138 events 3312 total memory in response list

CM_LoadMap( maps/obj/stlo.bsp, 1 )


-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Couldn't load sound: sound/null.wav
Parse/Load time: 1.076000 seconds.
-------------UBERSOUND DONE---------------



-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
Parse/Load time: 0.789000 seconds.
-------------UBERDIALOG DONE---------------

WARNING: shader 'textures/general_structure/frenchfloor_wood1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has depthmask enabled after stage 0!!!
^~^~^ Can't find textures/notexture.tga
Couldn't find image for shader textures/notexture
WARNING: shader 'textures/window/trainstationwindow_broken' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/window/trainstation_window' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/window/trainstation_window' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has depthmask enabled after stage 0!!!
^~^~^ Can't find textures/(1.tga
Couldn't find image for shader textures/(1
stitched 0 LoD cracks
...loaded 5720 faces, 9 meshes, 0 trisurfs, 0 flares
TIKI_InitTiki: could not find surface 'sb_4' in 'models/static/sandbag_small_semicircle.tik' (check referenced skb/skd files).
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/furniture/chairs/roundedchair.skc
R_LevelMarksLoad: maps/obj/stlo.dcl not found
^~^~^ Can't find textures/menu/exit.tga
Couldn't find image for shader textures/menu/exit
SOUNDTRACK: Loading music/obj_team1.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
WARNING: reused image textures/effects/fire_ring.tga with mixed glWrapClampMode parm
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration:  0.00 seconds
CL_InitCGame:  9.33 seconds
Going from CS_PRIMED to CS_ACTIVE for [DEAF]Tokkie-NL-
Called FadeSound with: 0.000000
CL_GetSnapshot: Not all children could find their parents.
CL_GetSnapshot: entity 0 with parent 0 and model '' at 0.00 0.00 0.00, could not find parent.
[DEAF]Tokkie-NL- has entered the battle
LOCALIZATION ERROR: 'Press Use(e) to follow a player.' does not have a localization entry
LOCALIZATION ERROR: 'Health' does not have a localization entry
LOCALIZATION ERROR: 'Score:' does not have a localization entry
LOCALIZATION ERROR: 'Waiting For Players' does not have a localization entry
LOCALIZATION ERROR: 'Press fire to join the battle!' does not have a localization entry
LOCALIZATION ERROR: '


Press fire to join the battle!' does not have a localization entry
LOCALIZATION ERROR: '(spectator)' does not have a localization entry
LOCALIZATION ERROR: 'Hi' does not have a localization entry
LOCALIZATION ERROR: 'M8!' does not have a localization entry
(spectator) [DEAF]Tokkie-NL-: -=[ Hi M8! ]=-
------ Server Initialization ------
Server: obj/stock
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
^~^~^ Can't find textures/menu/pd.tga
Couldn't find image for shader textures/menu/pd
UI_DrawConnect called
==== ShutdownGame ====
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/obj/stock.bsp, 0 )
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
^~^~^ Can't find textures/general_industrial/utilboxtop.tga
^~^~^ Can't find textures/general_industrial/utilboxside.tga
^~^~^ Can't find textures/general_industrial/utilboxfront.tga
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/general_industrial/rembridgebeam1.tga
^~^~^ Can't find textures/das_boot/ironwall1.tga
Adding script: 'obj/stock_precache.scr'
TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/military_radio.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/smoke_smallfry.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/adamspark.tik
soundtrack switched to .
soundtrack switched to .
-------------------- Actual Spawning Entities Done ------------------ 26 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/v2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/fx_explosion_tank.tik
^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'bomb_message' in 'maps/obj/stock.scr'
0 teams with 0 entities
Adding script: 'obj/stock.scr'
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
-- Loading Plane Bombing SCR
model is vehicles/p47fly.tik
Spawned BomberPath 7
model is vehicles/p47fly.tik
Spawned BomberPath 6
model is vehicles/p47fly.tik
Spawned BomberPath 5
model is vehicles/p47fly.tik
Spawned BomberPath 4
Spawned bomberspeaker 6
Spawned bomberspeaker 4
Adding autosave names
Spawned ExploderSmashed 1
Spawned ExploderSmashed 2
Spawned ExploderSmashed 3
Spawned ExploderSmashed 4
Spawned ExploderSmashed 5
Spawned ExploderChunk 1
Spawned ExploderChunk 2
Spawned ExploderChunk 3
Spawned ExploderChunk 4
Spawned ExploderChunk 5
Spawned ExploderChunk 6
Spawned ExploderChunk 7
Spawned ExploderChunk 8
Spawned ExploderChunk 9
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Spawned ExploderFire 1
Spawned ExploderFire 2
Spawned ExploderFire 3
Spawned ExploderFire 4
Spawned ExploderFire 5
Spawned ExploderFire 6
Spawned ExploderFire 7
Spawned ExploderFire 8
Spawned ExploderFire 9
Spawned ExploderFire 10
Spawned ExploderFire 11
Spawned ExploderFire 12
Spawned Exploder 1
Spawned Exploder 2
Spawned Exploder 3
Spawned Exploder 4
Spawned Exploder 5
Spawned Exploder 6
Spawned Exploder 7
Spawned Exploder 8
Spawned Exploder 9
Spawned Exploder 10
Spawned Exploder 11
Spawned Exploder 12
Spawned Exploder 13
141 entities spawned
193 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 117 ms
------ Server Initialization Complete ------  1.48 seconds
soundtrack switched to music/obj_team2.mus.
playing music/obj_team2.mus
music set to normal with fallback normal
Loading Ambient.scr
[DEAF]Tokkie-NL- : dropped gamestate, resending
SV_SendClientGameState() for [DEAF]Tokkie-NL-
Going from CS_CONNECTED to CS_PRIMED for [DEAF]Tokkie-NL-
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (main/cgamex86.dll)

------------------
Event system initialized: 6 classes 138 events 3312 total memory in response list

CM_LoadMap( maps/obj/stock.bsp, 1 )


-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.065000 seconds.
-------------UBERSOUND DONE---------------



-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
Parse/Load time: 0.822000 seconds.
-------------UBERDIALOG DONE---------------

^~^~^ Can't find textures/notexture.tga
Couldn't find image for shader textures/notexture
stitched 0 LoD cracks
...loaded 18250 faces, 727 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
Using ter_maxtris = 16384
Terrain: 1.25 MB tris, 0.88 MB verts, 0.07 MB in 99 patches, 2.19 MB total
TIKI_InitTiki: could not find surface 'bunkerchair2' in 'models/furniture/bunkerchair.tik' (check referenced skb/skd files).
R_LevelMarksLoad: maps/obj/stock.dcl not found
^~^~^ Can't find textures/menu/exit.tga
Couldn't find image for shader textures/menu/exit
SOUNDTRACK: Loading music/obj_team2.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
WARNING: reused image textures/effects/fire_ring.tga with mixed glWrapClampMode parm
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration:  0.02 seconds
CL_InitCGame:  5.07 seconds
Going from CS_PRIMED to CS_ACTIVE for [DEAF]Tokkie-NL-
Called FadeSound with: 0.000000
CL_GetSnapshot: Not all children could find their parents.
CL_GetSnapshot: entity 0 with parent 0 and model '' at 0.00 0.00 0.00, could not find parent.
[DEAF]Tokkie-NL- has entered the battle
------ Server Initialization ------
Server: obj/obj_team1
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
^~^~^ Can't find textures/menu/pd.tga
Couldn't find image for shader textures/menu/pd
UI_DrawConnect called
^~^~^ Can't find textures/sprites/white.tga
WARNING: R_FindImageFile could not find 'textures/sprites/white.tga' in shader 'white'
LOCALIZATION ERROR: 'The Hunt' does not have a localization entry
==== ShutdownGame ====
can anyone help me with this problem?

Posted: Sun Oct 02, 2005 11:35 pm
by Master-Of-Fungus-Foo-D
i dont see whats wrong :? try making it a logfile 1 to make this clearer

also, is this a modification of one of the released source maps

Code: Select all

CM_LoadMap( maps/obj/stock.bsp, 1 )


and next itme try to start a new topic instead ofdigging up an old post that has no relevance to your question :)

Posted: Tue Oct 04, 2005 10:41 pm
by [DEAF]Tokkie-NL-
sry for not starting a new topic... but its one of the stock maps not converted from bsp to .map but from origional .map file :)