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Game crash upon Map load
Posted: Sat Mar 26, 2005 10:10 pm
by jaz_3450
When i load my custom map for single play the map loads fine. But when i start a server off my own computer(just to see if it works) it will load the map half way then crash to desktop giving my no anwser to what went wrong.
Posted: Sat Mar 26, 2005 10:39 pm
by panTera
What you could try is right before loading the map type: logfile 2 (in console). This will make a logfile of the console messages in the 'Main'-folder called qconsole.txt. Perhaps this will tell you what exactly went wrong while loading the map.
Posted: Sat Mar 26, 2005 10:50 pm
by Green Beret
player start for each team?
Posted: Sat Mar 26, 2005 11:33 pm
by jaz_3450
that sound rigth i only have a info player start nto a start for each team..i will try it
Map Not Loading
Posted: Sun Mar 27, 2005 3:43 am
by TJ
Hi, When I load my map in moh, It starts loading, and then quickly it goes back to the menu, Its worked before, But not anymore after the last edit

Anyone know how to fix? Cheers.
Posted: Sun Mar 27, 2005 5:36 am
by Green Beret
make sure you have the .pk3 updated in your main folder.
Posted: Sun Mar 27, 2005 5:49 am
by TJ
I don't have it in a .pk3 form. Its a .bsp.
log
Posted: Sun Mar 27, 2005 6:45 am
by tltrude
Do this, make a log of the console and post it here.
To make a log, type logfile 1 in the console just before you attempt to load your map. After it crashes, there will be a file named qconsole.log in main. It can be opened with Notepad or Wordpad.
Posted: Sun Mar 27, 2005 8:12 am
by TJ
Hi, Okay, it says:
Code: Select all
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/SniperBridge
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
********************
ERROR: func_ladder::setSolidType : SOLID_BSP entity at x-1182.00 y-322.00 z649.00 with no BSP model
********************
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (4) -------
Deallocating 0x 4 (Done)
Deallocating 0x 4 (Done)
Deallocating 0x 4 (Done)
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Posted: Sun Mar 27, 2005 9:51 am
by Rookie One.pl
Looks like you either placed a ladder in the map that is not covered with the ladder texture or tried spawning one by the script.
Posted: Sun Mar 27, 2005 10:20 am
by TJ
Yes, That was the problem, Thanks,
Where can I find how high im making my wall? And how high are walls usually?
Posted: Sun Mar 27, 2005 1:03 pm
by Bjarne BZR
Look here for some recommended dimensions in mapping:
http://gronnevik.se/rjukan/index.php?n= ... sInMapping
Posted: Sun Oct 02, 2005 9:18 pm
by [DEAF]Tokkie-NL-
Hi!
sorry to dig up a old topic... i got almost the same problem.
but then again not the same at all... my map loads up perfect, but on:
map change/map reload it crashes the server (and clients)
here is my logfile 2:
Code: Select all
LOCALIZATION ERROR: 'obj/obj_team1' does not have a localization entry
LOCALIZATION ERROR: 'Select a Map' does not have a localization entry
LOCALIZATION ERROR: 'ba_stalingradobj' does not have a localization entry
LOCALIZATION ERROR: 'dasboot' does not have a localization entry
LOCALIZATION ERROR: 'obj_canal' does not have a localization entry
LOCALIZATION ERROR: 'obj_team1' does not have a localization entry
LOCALIZATION ERROR: 'obj_team2' does not have a localization entry
LOCALIZATION ERROR: 'obj_team3' does not have a localization entry
LOCALIZATION ERROR: 'obj_team4' does not have a localization entry
LOCALIZATION ERROR: 'obj_teamzero' does not have a localization entry
LOCALIZATION ERROR: 'renan' does not have a localization entry
LOCALIZATION ERROR: 'schplatzburg_obj' does not have a localization entry
LOCALIZATION ERROR: 'stlo' does not have a localization entry
LOCALIZATION ERROR: 'stock' does not have a localization entry
LOCALIZATION ERROR: 'vsuk-abbeybeta' does not have a localization entry
LOCALIZATION ERROR: 'watten' does not have a localization entry
LOCALIZATION ERROR: 'obj/stlo' does not have a localization entry
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: obj/stlo
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
^~^~^ Can't find textures/menu/pd.tga
Couldn't find image for shader textures/menu/pd
UI_DrawConnect called
^~^~^ Can't find textures/sprites/white.tga
WARNING: R_FindImageFile could not find 'textures/sprites/white.tga' in shader 'white'
WARNING: shader 'stlo' has opaque maps defined after stage 0!!!
WARNING: shader 'stlo' has depthmask enabled after stage 0!!!
LOCALIZATION ERROR: 'Objective: St Lo' does not have a localization entry
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/obj/stlo.bsp, 0 )
^~^~^ Can't find textures/mohtest/joist.tga
^~^~^ Can't find textures/misc_outside/nu_grass_set2_sp.tga
^~^~^ Can't find textures/general_structure/jh_adobwalltall1.tga
^~^~^ Can't find textures/interior/manor_woodfloor.tga
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/general_structure/jh_adobwalltall1a.tga
^~^~^ Can't find textures/interior/sp_carpet_townhall.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 3 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88base.tik
0 teams with 0 entities
Adding script: 'obj/stlo.scr'
TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
23 entities spawned
54 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 1591 ms
------ Server Initialization Complete ------ 2.60 seconds
soundtrack switched to music/obj_team1.mus.
playing music/obj_team1.mus
music set to normal with fallback normal
Loading Ambient.scr
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\17352\protocol\8\rate\25000\dm_playergermanmodel\german_winter_1\name\[DEAF]Tokkie-NL-\snaps\20\dm_playermodel\american_army<<<
version 8 connecting to 8
Going from CS_FREE to CS_CONNECTED for [DEAF]Tokkie-NL-
CL packet loopback: connectResponse
[DEAF]Tokkie-NL- : dropped gamestate, resending
SV_SendClientGameState() for [DEAF]Tokkie-NL-
Going from CS_CONNECTED to CS_PRIMED for [DEAF]Tokkie-NL-
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (main/cgamex86.dll)
------------------
Event system initialized: 6 classes 138 events 3312 total memory in response list
CM_LoadMap( maps/obj/stlo.bsp, 1 )
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Couldn't load sound: sound/null.wav
Parse/Load time: 1.076000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
Parse/Load time: 0.789000 seconds.
-------------UBERDIALOG DONE---------------
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has depthmask enabled after stage 0!!!
^~^~^ Can't find textures/notexture.tga
Couldn't find image for shader textures/notexture
WARNING: shader 'textures/window/trainstationwindow_broken' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/window/trainstation_window' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/window/trainstation_window' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_broken' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has depthmask enabled after stage 0!!!
^~^~^ Can't find textures/(1.tga
Couldn't find image for shader textures/(1
stitched 0 LoD cracks
...loaded 5720 faces, 9 meshes, 0 trisurfs, 0 flares
TIKI_InitTiki: could not find surface 'sb_4' in 'models/static/sandbag_small_semicircle.tik' (check referenced skb/skd files).
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/furniture/chairs/roundedchair.skc
R_LevelMarksLoad: maps/obj/stlo.dcl not found
^~^~^ Can't find textures/menu/exit.tga
Couldn't find image for shader textures/menu/exit
SOUNDTRACK: Loading music/obj_team1.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
WARNING: reused image textures/effects/fire_ring.tga with mixed glWrapClampMode parm
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.00 seconds
CL_InitCGame: 9.33 seconds
Going from CS_PRIMED to CS_ACTIVE for [DEAF]Tokkie-NL-
Called FadeSound with: 0.000000
CL_GetSnapshot: Not all children could find their parents.
CL_GetSnapshot: entity 0 with parent 0 and model '' at 0.00 0.00 0.00, could not find parent.
[DEAF]Tokkie-NL- has entered the battle
LOCALIZATION ERROR: 'Press Use(e) to follow a player.' does not have a localization entry
LOCALIZATION ERROR: 'Health' does not have a localization entry
LOCALIZATION ERROR: 'Score:' does not have a localization entry
LOCALIZATION ERROR: 'Waiting For Players' does not have a localization entry
LOCALIZATION ERROR: 'Press fire to join the battle!' does not have a localization entry
LOCALIZATION ERROR: '
Press fire to join the battle!' does not have a localization entry
LOCALIZATION ERROR: '(spectator)' does not have a localization entry
LOCALIZATION ERROR: 'Hi' does not have a localization entry
LOCALIZATION ERROR: 'M8!' does not have a localization entry
(spectator) [DEAF]Tokkie-NL-: -=[ Hi M8! ]=-
------ Server Initialization ------
Server: obj/stock
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
^~^~^ Can't find textures/menu/pd.tga
Couldn't find image for shader textures/menu/pd
UI_DrawConnect called
==== ShutdownGame ====
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/obj/stock.bsp, 0 )
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
^~^~^ Can't find textures/general_industrial/utilboxtop.tga
^~^~^ Can't find textures/general_industrial/utilboxside.tga
^~^~^ Can't find textures/general_industrial/utilboxfront.tga
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/general_industrial/rembridgebeam1.tga
^~^~^ Can't find textures/das_boot/ironwall1.tga
Adding script: 'obj/stock_precache.scr'
TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/military_radio.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/smoke_smallfry.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/adamspark.tik
soundtrack switched to .
soundtrack switched to .
-------------------- Actual Spawning Entities Done ------------------ 26 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/v2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/fx_explosion_tank.tik
^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'bomb_message' in 'maps/obj/stock.scr'
0 teams with 0 entities
Adding script: 'obj/stock.scr'
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
-- Loading Plane Bombing SCR
model is vehicles/p47fly.tik
Spawned BomberPath 7
model is vehicles/p47fly.tik
Spawned BomberPath 6
model is vehicles/p47fly.tik
Spawned BomberPath 5
model is vehicles/p47fly.tik
Spawned BomberPath 4
Spawned bomberspeaker 6
Spawned bomberspeaker 4
Adding autosave names
Spawned ExploderSmashed 1
Spawned ExploderSmashed 2
Spawned ExploderSmashed 3
Spawned ExploderSmashed 4
Spawned ExploderSmashed 5
Spawned ExploderChunk 1
Spawned ExploderChunk 2
Spawned ExploderChunk 3
Spawned ExploderChunk 4
Spawned ExploderChunk 5
Spawned ExploderChunk 6
Spawned ExploderChunk 7
Spawned ExploderChunk 8
Spawned ExploderChunk 9
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Spawned ExploderFire 1
Spawned ExploderFire 2
Spawned ExploderFire 3
Spawned ExploderFire 4
Spawned ExploderFire 5
Spawned ExploderFire 6
Spawned ExploderFire 7
Spawned ExploderFire 8
Spawned ExploderFire 9
Spawned ExploderFire 10
Spawned ExploderFire 11
Spawned ExploderFire 12
Spawned Exploder 1
Spawned Exploder 2
Spawned Exploder 3
Spawned Exploder 4
Spawned Exploder 5
Spawned Exploder 6
Spawned Exploder 7
Spawned Exploder 8
Spawned Exploder 9
Spawned Exploder 10
Spawned Exploder 11
Spawned Exploder 12
Spawned Exploder 13
141 entities spawned
193 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 117 ms
------ Server Initialization Complete ------ 1.48 seconds
soundtrack switched to music/obj_team2.mus.
playing music/obj_team2.mus
music set to normal with fallback normal
Loading Ambient.scr
[DEAF]Tokkie-NL- : dropped gamestate, resending
SV_SendClientGameState() for [DEAF]Tokkie-NL-
Going from CS_CONNECTED to CS_PRIMED for [DEAF]Tokkie-NL-
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (main/cgamex86.dll)
------------------
Event system initialized: 6 classes 138 events 3312 total memory in response list
CM_LoadMap( maps/obj/stock.bsp, 1 )
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.065000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
Parse/Load time: 0.822000 seconds.
-------------UBERDIALOG DONE---------------
^~^~^ Can't find textures/notexture.tga
Couldn't find image for shader textures/notexture
stitched 0 LoD cracks
...loaded 18250 faces, 727 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
Using ter_maxtris = 16384
Terrain: 1.25 MB tris, 0.88 MB verts, 0.07 MB in 99 patches, 2.19 MB total
TIKI_InitTiki: could not find surface 'bunkerchair2' in 'models/furniture/bunkerchair.tik' (check referenced skb/skd files).
R_LevelMarksLoad: maps/obj/stock.dcl not found
^~^~^ Can't find textures/menu/exit.tga
Couldn't find image for shader textures/menu/exit
SOUNDTRACK: Loading music/obj_team2.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
WARNING: reused image textures/effects/fire_ring.tga with mixed glWrapClampMode parm
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.02 seconds
CL_InitCGame: 5.07 seconds
Going from CS_PRIMED to CS_ACTIVE for [DEAF]Tokkie-NL-
Called FadeSound with: 0.000000
CL_GetSnapshot: Not all children could find their parents.
CL_GetSnapshot: entity 0 with parent 0 and model '' at 0.00 0.00 0.00, could not find parent.
[DEAF]Tokkie-NL- has entered the battle
------ Server Initialization ------
Server: obj/obj_team1
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
^~^~^ Can't find textures/menu/pd.tga
Couldn't find image for shader textures/menu/pd
UI_DrawConnect called
^~^~^ Can't find textures/sprites/white.tga
WARNING: R_FindImageFile could not find 'textures/sprites/white.tga' in shader 'white'
LOCALIZATION ERROR: 'The Hunt' does not have a localization entry
==== ShutdownGame ====
can anyone help me with this problem?
Posted: Sun Oct 02, 2005 11:35 pm
by Master-Of-Fungus-Foo-D
i dont see whats wrong

try making it a logfile 1 to make this clearer
also, is this a modification of one of the released source maps
Code: Select all
CM_LoadMap( maps/obj/stock.bsp, 1 )
and next itme try to start a new topic instead ofdigging up an old post that has no relevance to your question

Posted: Tue Oct 04, 2005 10:41 pm
by [DEAF]Tokkie-NL-
sry for not starting a new topic... but its one of the stock maps not converted from bsp to .map but from origional .map file
