Blocking unwanted light

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Deutsche Dogge
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Blocking unwanted light

Post by Deutsche Dogge »

Need advice on how to block outside light from appearing under a wall (1) or between a mesh intersecting with a wall (2).
See screenshots below.

(1)
http://pages.globetrotter.net/deutsched ... rwall1.jpg
Wall brush is extending many units under the ground, exterior is caulk.

(2)
http://pages.globetrotter.net/deutsched ... rwall2.jpg
Wall mesh is intersecting 2 grid units inside the wall.

I tried making the brushes flush with each other but it gave same results as making them intersect and extend further, as they are now.

What texture/technique can i use to block this light?
At least for the wall (1).
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ViPER
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Post by ViPER »

whats on the backside? is it map or dead space? I found the black texture is the most effective in blocking light. But thats no good if you have map on the other side.

Ive seen these sources of light be carried into brush connections via nearby caulk texture or the blue no texture grid. I believe the light is leaking through the floor in your pic not the wall. So..... Rather then sink the brush down. make it flush to the floor like you said. However, use two brushes end to end for the floor and have them connect under the wall or flush to the back side of your wall.

As for the mesh ceiling. I think the light is carried via the wall brush that is expossed to light source on the other side of your pic, Not the mesh.
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tltrude
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light leak

Post by tltrude »

This has been discused many times in these forums. Basically, if the surface of your wall or floor extend outside, the light compiler is not sure where to draw the shadow.

Move, or cut, the floor brush so it is inside the walls. Because the darkness inside is shadow, you need to have brushes, that create shadows, blocking the light. This can sometimes be done with wood trim, steel beams, or rubble--outside or inside. You can also try shadow caulk--I've not had much luck with it. Changing the direction/angle of the sun can help too.
Tom Trude,

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jv_map
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Post by jv_map »

Yup just cut the brush where you need sharp shadows :)
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Rookie One.pl
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Post by Rookie One.pl »

Or maybe put a brush that overlaps this area textured with shadow caulk?
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Deutsche Dogge
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Post by Deutsche Dogge »

Ok guys, actually, my floor brush extends outside the 4 walls and is basically the bottom of my skybox, so i'll move it to make it flush to my walls, make it the floor only, and add another brush under it to close my skybox. If that fails, i'll try with caulk shadow. I didn't know exactly if it was this one i had to use.

Thanks.
btw, final screenshots of this map, included in CO2, to come very soon on alternation. :D
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small_sumo
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Post by small_sumo »

I found if you can put an extar brush on the outside that overlaps the gap can sometimes work, in most cases I just gave up assumeing no-one cares that much lol. But yeah it is a pain in the buTT.
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

now no one jump at my throat for saying this :wink: but can u just put an area portal in the walls to get the affect you want? (you do afterall mean light is comming from under the wall spilling onto the floor right?). Im just thinkg that maybe you can just use area portals...





Hope i helped
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