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Dieppe -WIP
Posted: Thu Apr 07, 2005 9:52 am
by Mj
Check out the angles on this map...
I built it solidly to plan:
Which included putting the plan in rad as a tex and building off the lines... unfortunatley somehow it got flipped, but nevermind!
And it looks a little something like this:
http://home.ripway.com/2004-11/205645/Dieppe1.jpg
http://home.ripway.com/2004-11/205645/Dieppe2.jpg
http://home.ripway.com/2004-11/205645/Dieppe3.jpg
http://home.ripway.com/2004-11/205645/Dieppe4.jpg

I'm gonna be handing this map over to Deutche Dogge and he will do some more; Although its small at the moment - it plays big!
And there are about as amny right angles as i can count on one hand

(out of about... 1200 brushes)
Posted: Thu Apr 07, 2005 11:10 am
by lizardkid
and interior design was the main problem
really good job so far mate.
Posted: Thu Apr 07, 2005 2:00 pm
by jv_map
That's starting to look great Mj

Posted: Thu Apr 07, 2005 9:17 pm
by diego
pics are broken.

Posted: Fri Apr 08, 2005 4:37 am
by Deutsche Dogge
Yep, pics broken. I assume it's the one we played?
it now has a name as i see.

Posted: Fri Apr 08, 2005 8:52 am
by Rookie One.pl
I can see the pictures...

Posted: Fri Apr 08, 2005 10:23 am
by Mj
The bandwith does wierd things
http://www.modtheater.com/forum/thread24183.html if they dissapear again
I am currently in the process of adding another street

Posted: Fri Apr 08, 2005 11:31 pm
by Bjarne BZR
Really nice natural architectural feeling. Some odd angles can do wonders

Posted: Thu Apr 14, 2005 12:27 am
by Golden-Hammer
lol, Mj, you showed me the plan. Looks good! I like those type of cities with that warm light color.
P.S, you need MOH to play the map.

Posted: Thu Apr 14, 2005 12:30 am
by Mj
Those pics are kinda outdated now... and I dont think i'm gonna give you any more till I release it
I'm gonna be spending some serious time on this peice; I dont want it looking nice; i want it looking great
Detail is the key

Posted: Thu Apr 14, 2005 1:55 pm
by Deutsche Dogge
And playability, if it looks nice but you get kill asa u spawn, it sucks...

Posted: Sun Apr 17, 2005 2:15 am
by Golden-Hammer
Deutsche Dogge wrote:And playability, if it looks nice but you get kill asa u spawn, it sucks...

He's probably right... However the map is awsome. I love the look of every thing! It's very welcoming.
P.S, how did you make that snake statue? Was it a prefab made from tiny brushes?
Posted: Thu Apr 21, 2005 3:33 pm
by bighoss
No actually its made from patch meshes. I was testing the map with MJ and he told me that. Amazing work with patch meshes.
Posted: Thu Apr 21, 2005 4:21 pm
by Mj

Thanks
Yeah, some may have seen it in that old piece i made... uhm...
This post, thats it. Well, its that scake L-scaled down alot, tbh, I'm suprised it worked!
Anyhow, this map is basically done, waiting on the script and a fullcompile. Its good fun, I should have it to you... soon
TY all
Posted: Tue May 03, 2005 10:16 pm
by Golden-Hammer
Is that music permanent? Maybe because my volume was turned up high but I got a headache from it.