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Help! Texture getting weird!
Posted: Thu Apr 07, 2005 8:51 pm
by [EBA-UK]Pirate
Hi m8's,
I textured a brush with grass.
After the compile the texture looks realy weird. (see pic)
Does anyone knows what causes it??
Sorry for the low Quality picture.
Posted: Thu Apr 07, 2005 9:03 pm
by Jack Ruby
The brush is too big and touching too many others, chop it into sections, will be fine.
Posted: Thu Apr 07, 2005 9:06 pm
by [EBA-UK]Pirate
Pfffff that simple ?
Well thanks m8. I'll try to
chop chop chop chop chop (there goes my visdatasize again

)
LOL

Posted: Thu Apr 07, 2005 9:31 pm
by panTera
Chopping it up will only help in some areas, however you won't get rid of it completely.
The streching of the texture is caused by a special parameter in the shader, namely "clampmap". (Meaning it clamps the texture coordinates instead of wrapping/tiling them.) In some cases they have also added a normal version of the texture, with "map" instead of "clampmap". Look for a version of the texture that has something like '_noclamp' in its name. If you can't find one then it's best to use a different texture.
Posted: Thu Apr 07, 2005 9:39 pm
by Rookie One.pl
Hmm... How about messing with surface parameters (texture scale/offset)? Might be worth a shot.
Posted: Fri Apr 08, 2005 5:02 pm
by [EBA-UK]Pirate
thanks I will try......
cause chopping was not the answer!