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Drunken AI?
Posted: Mon Apr 11, 2005 8:50 am
by k47a
Is it possible to make drunken or wounded AIs? I saw a drunken dude in MOH:SH (for PS2)... He was just lying on the ground and didn't really notice me

Posted: Mon Apr 11, 2005 8:56 am
by Elgan
of course,
just make new anims in lr3d.
Posted: Mon Apr 11, 2005 9:02 am
by k47a
Elgan wrote:of course,
just make new anims in lr3d.
??? What's lr3d?
What about guys smoking?
Posted: Mon Apr 11, 2005 9:10 am
by Elgan
im pretty sure their is already smoking anims
and its lightray3d.
Posted: Mon Apr 11, 2005 9:28 am
by k47a
Err, where can I find 'em? Is it in the script whether they smoke or what? I've started scripting just yesterday

, so, please be patient with me...
I don't know what lightray3d and lr3d is...
Posted: Mon Apr 11, 2005 10:11 am
by Grassy
I remeber a long time ago playing the campaign that there was a drunken guard in a cellar,
the anims looked pretty good, he was staggering about singing to himself.
So the anims are there, same as the smoking anims.
Here's an example routine for a smoking AI.
Code: Select all
$guard1 thread slacker
slacker:
self holster
self.enableEnemy = 0
while(isAlive self)
{
self anim smoking01
self waittill animdone
self anim smoking02
wait (randomint(5) + 2)
self anim smoking04
self waittill animdone
self anim salute
self waittill animdone
}
end
Grassy
Posted: Mon Apr 11, 2005 10:20 am
by k47a
Hey thanks a lot, Grassy!
You mean a campaign in MOH:SH (PS2) or MOH:AA?
You wouldn't by chance remeber which campaign it was?

Posted: Mon Apr 11, 2005 11:18 am
by Grassy
No probs, I can't remember if it was AA , SH or BT now, one of em... All PC versions of course.
Grassy
Posted: Mon Apr 11, 2005 11:21 am
by k47a
How could I find out where to find it? (:) )
I only have AA. I've done SH and I think I didn't see a drunken Kraut anywhere...
Anyway, thanks for the help, mate!

Posted: Mon Apr 11, 2005 6:21 pm
by k47a
Any
flat German would do (means: a German who's just unable to care about anything: like a drunk or sleeping or wounded soldier - or one who smoked too much weed

) ... Nobody knows where to find such a script???
PLEASE!!!! 
Posted: Mon Apr 11, 2005 9:46 pm
by wacko
-IvaN- wrote:Any
flat German would do (means: a German who's just unable to care about anything: like a drunk or sleeping or wounded soldier - or one who smoked too much weed

) ... Nobody knows where to find such a script???
PLEASE!!!! 
remembering my last time smoking too much (!!) weed makes me believe u could use static_deadbodies_dday-german-base-pose-1.
I had no uniform of course, but I was told, that the rest looked quite similar (I didn't move either)

Posted: Tue Apr 12, 2005 5:45 am
by k47a
Thanks, I really didn't think about putting a stiff there... That's great!
So, Wacko, is that how you fill your sparetime (when you're not mapping - or maybe you do both?

That could turn out in angles like Mj had 'em in his Dieppe map

- looks great tough!!!)
Posted: Tue Apr 12, 2005 6:21 am
by lizardkid
there are no drunken guards in any of the PC versions of MOH.
just so you know.
Posted: Tue Apr 12, 2005 6:27 am
by k47a

Well, nvm then... Thanks anyway!
Posted: Tue Apr 12, 2005 6:32 am
by wacko
-IvaN- wrote:... or maybe you do both?
Doing both makes things rather difficult for me.

Although it might be beneficial for the creative part of mapping, it surely would complicate the implementation of these ideas.
Well, in any case, it's way better than being drunk

Ooops, am I spamming again?
