Multiple .shader file problem
Posted: Thu Apr 14, 2005 10:14 pm
This is a new one on me and it's probably something really simple.
Since I use a lot of custom textures, I like to break them up into multiiple .shader files so it is easier to keep track of things. I had 5 for my first map and it worked fine.
On my new map, I copied all my terrain textures to a new .shader file in my scripts directory. But when I compile it, the BSP process fails. If I copy those shaders back into my original .shader file, and remove the second .shader file, it compiles fine.
All my shaders work fine so there should not be any problems there. I'm at work right now, I'll try to get you the exact error later today if you need it.
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Oh, and while I'm on the subject. I've been reading shader tuts today for RTCW since my new map is for ET and MOHAA. Does MohAA support using Normal maps for bump mapping?
Since I use a lot of custom textures, I like to break them up into multiiple .shader files so it is easier to keep track of things. I had 5 for my first map and it worked fine.
On my new map, I copied all my terrain textures to a new .shader file in my scripts directory. But when I compile it, the BSP process fails. If I copy those shaders back into my original .shader file, and remove the second .shader file, it compiles fine.
All my shaders work fine so there should not be any problems there. I'm at work right now, I'll try to get you the exact error later today if you need it.
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Oh, and while I'm on the subject. I've been reading shader tuts today for RTCW since my new map is for ET and MOHAA. Does MohAA support using Normal maps for bump mapping?