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making a pit for water in your map
Posted: Thu Apr 21, 2005 1:33 pm
by la-folie
hi my question is actually, how dou you make a pit where you can put some water in, and i dont mean any square pits but i mean LoD like, i have read the tuts but i still didn't find it, please help
Posted: Thu Apr 21, 2005 4:12 pm
by At0miC
You can use curve > primitives > cylinder, give it the right size and keep it selected then curve > thicken to make a pipe looking pit.

Posted: Thu Apr 21, 2005 5:09 pm
by la-folie
yes i know that but when i do that and i want to take the pit into the ground you cant see it, and how do you fill it with water, and how do you place it in to your ground without a prob greetz
Posted: Thu Apr 21, 2005 5:50 pm
by Yarik
"add water":
There are a couple of water textures in the textures folder. I am not too sure the names though. You can also try to look under "liquid".
Re: making a pit for water in your map
Posted: Thu Apr 21, 2005 10:14 pm
by Bjarne BZR
la-folie wrote:hi my question is actually, how dou you make a pit where you can put some water in, and i dont mean any square pits but i mean LoD like, i have read the tuts but i still didn't find it, please help
1) Make a pit in the lod by dragging some vertices downwards.
2) place a brush where you want the water surface, and make sure the brush is so thick it starts under the lod and ends where you want the surface. This will be used as a water volume ( when iside that brush: bullets will leave bubble traces, and player vision will be blurred.
3) texture the bottom and top ot the brush with a water texture. And texturte the sides with common/nodraw.
4) done
Posted: Fri Apr 22, 2005 10:34 am
by la-folie
thx for the xplenation but i have another problem=>> when i want to create an pit inside my map it dissapears under my floor, and when i try to flip it it come appearing, how do y make sure ttat the pit is vissible in my floor of the map and how can y make the textures smoothely (the textures from te pit and the texture from my floor)so you cant see the transition of the textures
thx greetz la-folie
visit
www.la-folie.be
Posted: Fri Apr 22, 2005 2:49 pm
by lizardkid
well, do you want your pit to descend into the floor or something to cover it? Or did i completely misunderstand you.
Posted: Sat Apr 23, 2005 5:01 am
by hogleg
Posted: Sun Apr 24, 2005 7:21 pm
by la-folie
thx for the axplenation, but what i want i actually putting a pond or something like that into my earlier made floor of my map(an flat brush)without dissapearing underneath it, when i try to make an pond or pool using LoD it just dissapears into my "main" floor and also i want to make sure that you dont see the transition of the "main" floor and the texture of the pool, so i hope you can help me
greetz
Posted: Sun Apr 24, 2005 7:46 pm
by la-folie
another question, i see that hogleg uses an no draw brush, i have done (tryed) the same , but the LoD still dissapears within the no draw section
any ideas
thx
Posted: Mon Apr 25, 2005 12:05 am
by hogleg
Use no draw on all of the sides of the water brush.
Use water texture on the top and bottom.
Select individual sides by ctrl-shift- Lclick
Be sure to set ur surface properties for the water brush.
The no draw should be below ur lod surface, only the top of the water brush should be exposed.
I understand what ur trying to do, U need to replace the floor brush with a patch mesh so you can pull some vertices down for ur ponds.
Posted: Mon Apr 25, 2005 2:37 pm
by wacko
la-folie wrote:thx for the axplenation, but what i want i actually putting a pond or something like that into my earlier made floor of my map(an flat brush)without dissapearing underneath it, when i try to make an pond or pool using LoD it just dissapears into my "main" floor and also i want to make sure that you dont see the transition of the "main" floor and the texture of the pool, so i hope you can help me
greetz
Just to (try to) make things clear (if they aren't already): U will have to cut a square hole into ur existing floor brush and put the piece of LoD in this hole (else u would have to make the LoD 1st go up from the edges and then go down to the center again, which would be like a little circular rampart...). Take care not to open ur skybox this way, the hole, well, is a hole and the LoD won't seal it.
@hogleg, no offense, m8

I know u said so before...
Posted: Mon Apr 25, 2005 3:12 pm
by la-folie
thx mates, i will have a try with it, i was becomming a little frantic about it

i am new at mapping, but i am always willing to learn, thx again mates
see you next time when i have a prob
bey

Posted: Mon Apr 25, 2005 4:04 pm
by la-folie
q=>when do you use an no draw , in what situations greetz
Posted: Mon Apr 25, 2005 4:52 pm
by la-folie
i am back==> i have tryed the things that you guys said and i have a new prob

when i deselect my LoD patch it dissapears from my 3d view, how is this possible, and how is it possible that i fall trough the ground, and keep falling ???? (occours when i walk on the LoD)