vehicles_thinkers for a boat?
Posted: Tue Apr 26, 2005 6:19 am
mmm. I read the vehicles_thinkers.scr now several times, the game modul classes like attachdriverslot too and don't get nothing.
How would it be possible to make a boat model drivable? Would it make sense using the mentioned vehicles_thinkers.scr at all?
What I want is, that the player enters the boat, gets behind the steering wheel and while he's holding the use-key, he's glued or bound to the boat and his moving keys are transfered to the boat until he releases the use-key again. Well, then again, the moving of the boat should be slightly different to a players movement, like forward key makes it go faster, backwards key makes it slow down and of course it shouldn't follow the players mouse movement so he could look around while the boat keeps on going in the same direction... This makes me wonder, whether I could use player's key input, just as local.player.fireheld, like local.player.anykeyheld. Is this the getmovement thing? How could I use this?
How would it be possible to make a boat model drivable? Would it make sense using the mentioned vehicles_thinkers.scr at all?
What I want is, that the player enters the boat, gets behind the steering wheel and while he's holding the use-key, he's glued or bound to the boat and his moving keys are transfered to the boat until he releases the use-key again. Well, then again, the moving of the boat should be slightly different to a players movement, like forward key makes it go faster, backwards key makes it slow down and of course it shouldn't follow the players mouse movement so he could look around while the boat keeps on going in the same direction... This makes me wonder, whether I could use player's key input, just as local.player.fireheld, like local.player.anykeyheld. Is this the getmovement thing? How could I use this?