Three and a Half new Maps!
Posted: Wed Apr 27, 2005 4:04 pm
Well, people, my mapping team (just one guy) and myself have been away for a few months... But we didn?t stop mapping, so here we are, announcing the final release of our three new maps:
Assaulting the Reichstag:
A huge, highly detailed map that's set on the soviet assault on the german Reichstag of Berlin, on may 1945.
For MOH:AA, the map has two objectives for the Allies, one on the top of the building and the other on an underground bunker; constant respawn (dmrespawning = 1, Omaha Style) and almost 100 absolutely custom textures (not old-moh modified textures).
Regensburg Research Facility (V2.0):
Available in both OBJ and DM versions (therefore, 1 1/2 of a map), this is a medium sized map made in less than 20 days, in the style of the good old V2 map, with openable fences, heavy concrete doors, complex use of meshes and custom rain (not made via weather.scr). The OBJ version has two objectives but, actually, one objective for each team. Axis have to destroy an Allied Sherman Tank, while the Allies have to destroy a Prototype deep inside the facility.
Quake Revival: Quilomb on Planet Chortor:
A very crazy, absolutely nothing to do with the MOH world. But, since we started mapping for Quake 3, it was just natural we went back to it. So, here it goes this adaptation of that great game to Medal.
Map is, from the mapping point of view, impressive (yeah, we?re pretty much proud of it). On the texturing side, it?s 100% custom, and there?s not a single original texture in it - All textures come from the Quake games, from where we adapted some of the most impressive texturing effects. We got pretty damn good at shadering, so you'll find here really cool Steel, Chrome and Tin effects, moving lights and animmaps (animations over texture), hellish animated skybox, pools of acid slime and rivers of volcanic lava...
And on the lightning side, we didn?t just limit ourselves to the usual radial and sun lights, but we took spherical light to the limit, making textures to be the actual emitters of light, to the point on which we believe you?ll find the entire map?s lightning quite impressive...
And, still, the map has 4 fully operative independent elevators, 4 teleports, many jumppads and lots more of all that insane stuff that was the everyday's bread in the Quake world...
Now, the maps can be all downloaded from:
http://argw.gloop.com.ar/mapas.htm
SCREENSHOTS AVAILABLE ON SITE
Mark the fact that site is in spanish... But just look for the following links:
Objetivo: Reichstag
Death Match: Regensburg 2
Objetivo: Regensburg 2
Death Match: Quake Revival
NOTE: The Quake Revival map includes a music soundtrack that needs to be installed separately... Read the readme file for full info on installation.
Thanks, enjoy, and keep mapping.
Assaulting the Reichstag:
A huge, highly detailed map that's set on the soviet assault on the german Reichstag of Berlin, on may 1945.
For MOH:AA, the map has two objectives for the Allies, one on the top of the building and the other on an underground bunker; constant respawn (dmrespawning = 1, Omaha Style) and almost 100 absolutely custom textures (not old-moh modified textures).
Regensburg Research Facility (V2.0):
Available in both OBJ and DM versions (therefore, 1 1/2 of a map), this is a medium sized map made in less than 20 days, in the style of the good old V2 map, with openable fences, heavy concrete doors, complex use of meshes and custom rain (not made via weather.scr). The OBJ version has two objectives but, actually, one objective for each team. Axis have to destroy an Allied Sherman Tank, while the Allies have to destroy a Prototype deep inside the facility.
Quake Revival: Quilomb on Planet Chortor:
A very crazy, absolutely nothing to do with the MOH world. But, since we started mapping for Quake 3, it was just natural we went back to it. So, here it goes this adaptation of that great game to Medal.
Map is, from the mapping point of view, impressive (yeah, we?re pretty much proud of it). On the texturing side, it?s 100% custom, and there?s not a single original texture in it - All textures come from the Quake games, from where we adapted some of the most impressive texturing effects. We got pretty damn good at shadering, so you'll find here really cool Steel, Chrome and Tin effects, moving lights and animmaps (animations over texture), hellish animated skybox, pools of acid slime and rivers of volcanic lava...
And on the lightning side, we didn?t just limit ourselves to the usual radial and sun lights, but we took spherical light to the limit, making textures to be the actual emitters of light, to the point on which we believe you?ll find the entire map?s lightning quite impressive...
And, still, the map has 4 fully operative independent elevators, 4 teleports, many jumppads and lots more of all that insane stuff that was the everyday's bread in the Quake world...
Now, the maps can be all downloaded from:
http://argw.gloop.com.ar/mapas.htm
SCREENSHOTS AVAILABLE ON SITE
Mark the fact that site is in spanish... But just look for the following links:
Objetivo: Reichstag
Death Match: Regensburg 2
Objetivo: Regensburg 2
Death Match: Quake Revival
NOTE: The Quake Revival map includes a music soundtrack that needs to be installed separately... Read the readme file for full info on installation.
Thanks, enjoy, and keep mapping.