V2 Rocket Facility Lauch
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V2 Rocket Facility Lauch
This is probably a hard thing to do I am guessing. On the map V2 Rocket Facility. You know how the rocket explodes when the bomb is place. Well I'm a pretty good scripter but I just don't know where to start. I want the rocket to fly when you place the bomb, not explode. I want it in obj style. No tdm. I want sounds on it and make it like a relistic rocket flying machine. Any ideas about this???
«ßↆõû§âΙ»{Green_Beret}
Quote: It doesn't matter. Use whatever technique you like. However. Once I've said I'll kill you, your death is assured.
Quote: It doesn't matter. Use whatever technique you like. However. Once I've said I'll kill you, your death is assured.
get the rockets targetname, its t1 i think, what???, anyway. decompile the bsp or look in notepad and find the targetname for the rocket then experiment by trying
going to call my rocket t5
$t5 moveup 900
t5 move
threaded to when the trigger thread is triggerd.
for sounds take a look at the sound work arround sticky.
going to call my rocket t5
$t5 moveup 900
t5 move
threaded to when the trigger thread is triggerd.
for sounds take a look at the sound work arround sticky.
can you give me an example pk3 file or write the code here plz?
I heard that jv_map is good wit this and he had one. I think his is tdm. Its not obj.....
I heard that jv_map is good wit this and he had one. I think his is tdm. Its not obj.....
«ßↆõû§âΙ»{Green_Beret}
Quote: It doesn't matter. Use whatever technique you like. However. Once I've said I'll kill you, your death is assured.
Quote: It doesn't matter. Use whatever technique you like. However. Once I've said I'll kill you, your death is assured.
test_pointer
My test_pointer map has fireworks rockets. The .map file is included.
http://smallsumo.punkassfraggers.com/tl ... ointer.zip

Click on my signature logo for more tutorial maps.
http://smallsumo.punkassfraggers.com/tl ... ointer.zip

Click on my signature logo for more tutorial maps.
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Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
try this script
This will setup the v2
And call this tread to Luanch it
I hope this helps
This will setup the v2
Code: Select all
//*** Precache Dm Stuff
exec global/DMprecache.scr
//Rocket smoke
local.smoke = spawn script_model "targetname" "smoke"
local.smoke model "emitters/ddaysmoke.tik"
local.smoke.origin = ( 2300.34 1276.44 -720 )
local.smoke.angles = ( -90 0 0 )
local.smoke.scale = 1
$smoke hide
//Rocket exhaust
local.exhaust = spawn script_model "targetname" "exhaust"
local.exhaust model "emitters/firesmoke.tik"
local.exhaust.origin = ( 2300.34 1276.44 -720 )
local.exhaust.angles = ( -90 0 0 )
local.exhaust.scale = 1
$exhaust hide
//Rocket flame
local.flame = spawn script_model "targetname" "flame"
local.flame model "emitters/fire.tik"
local.flame.origin = ( 2300.34 3076.44 -740.48 )
local.flame.angles = ( -90 0 0 )
local.flame.scale = 0.5
$flame hide
$flame glue $t17Code: Select all
V2:
iprintlnbold "Thunderbirds are GO!!!"
$flame show
$smoke show
$exhaust show
wait 3
$t17 unglue $tractor
$t17 moveup 43.52
$t17 time 0.5
$t17 waitmove
$t17 moveup 2500
$t17 time 5
$exhaust hide
$smoke hide
$flame show
$t17 waitmove
$t17 hide
$flame hide
iprintlnbold "Allies you still have to destroy the launch pad."
end
[img]Numquam obliviscaris tua tela facta ab eis qui minima liciti sunt
(Never forget your weapon is made by the lowest bidder)
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Rookie One.pl
- Site Admin
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