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multiple scr for sp
Posted: Thu Apr 28, 2005 5:27 pm
by ViPER
Is there a way to set up multiple scr for running the same single player map with different conversion scripts?
i.e.
1. map/m2l2
2. map/obj/m2l2
3. map/dm/m2l2
is it possible to run a bsp in maps with a scr from a diff folder??
if so how would it be scripted and where ??
Posted: Thu Apr 28, 2005 9:02 pm
by agentmad007
You can use a multiplayer script for FFA TDM DM or OBJ type.But i am not sure that you can use the same script for Single player and Multiplayer .
So here is the way i know for Multiplayer maps:
Code: Select all
main:
exec global/DMprecache.scr
level.script = maps/dm/my_map_name.scr
exec global/ambient.scr
level.gametype=getcvar g_gametype
if (level.gametype == "1") //FFA
{
Do your stuff here (remove or add things for instance)
}
if (level.gametype == "2")//TDM
{
Do your stuff here (remove or add things for instance)
}
if (level.gametype == "4")//OBJ
{
Do your stuff here (remove or add things for instance)
}
if (level.gametype == "5")//TOW
{
Do your stuff here (remove or add things for instance)
}
if (level.gametype == "6")//LIB
{
Do your stuff here (remove or add things for instance)
}
You can set threads or spawn points that should be used , according to the gametype.
Hope this help
Posted: Thu Apr 28, 2005 9:20 pm
by ViPER
cool thanks