Minimum map requirements: need to know
Posted: Sat Apr 30, 2005 5:49 pm
Hi all... I have combed the forums with little success on finding a solution to my problem.
I am creating a map. I have all of my folder structure set up and all of my scripts are correct. THe reason I know this is that I took a .bsp file from another .pk3 file, renamed it to the name of my map, zipped it and ran it, and it works fine.
My map file has no leaks in it and I have 2 spawns... 1 axis... 1 allied. I have my lights set up too.
Once the map is it built, I stuff it inside the maps/dm folder inside the pk3. I can load it as a death match map. But once the load screen is done, it kicks me back to the fan room of MOHAAS. Could someone point me in the right direction so I know at least what minimum settings need to be in place before I compile my map? I am pulling my hair out on this one. Note: I am able to get in the map if I load it in the command line. It fails when the map is zipped in a pk3.
Thanks a ton,
Posey
I am creating a map. I have all of my folder structure set up and all of my scripts are correct. THe reason I know this is that I took a .bsp file from another .pk3 file, renamed it to the name of my map, zipped it and ran it, and it works fine.
My map file has no leaks in it and I have 2 spawns... 1 axis... 1 allied. I have my lights set up too.
Once the map is it built, I stuff it inside the maps/dm folder inside the pk3. I can load it as a death match map. But once the load screen is done, it kicks me back to the fan room of MOHAAS. Could someone point me in the right direction so I know at least what minimum settings need to be in place before I compile my map? I am pulling my hair out on this one. Note: I am able to get in the map if I load it in the command line. It fails when the map is zipped in a pk3.
Thanks a ton,
Posey