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High Density, High FPS grass :)
Posted: Sat May 07, 2005 10:24 am
by Mj
Well, I have been away working and researching... the idea i got from the large amounts of grass they use in Battlefeild Vietnam, so atempted a recreation. They do have their flaws which I am trying to iron out, but for now, i think they have some potential

Here is my little test map (ignore the mist layers, that was a project that didnt go quite as well):
http://i.1asphost.com/Mjmaps/bfvngrass1.jpg
http://i.1asphost.com/Mjmaps/bfvngrass2.jpg
http://i.1asphost.com/Mjmaps/bfvngrass3.jpg
(for an FPS scale, I get 40 on remagen, lol)
Tell me what ya think
EDIT: I'll post it when its done
EDIT2: Oh, and it is really nice to run around in, looks quite natural

Posted: Sat May 07, 2005 12:19 pm
by Elgan
i see nothing:S. nout ,m caput. ziltch
Posted: Sat May 07, 2005 12:30 pm
by Mj
Ahh crumbs... come back later when i have bandwith

Posted: Sat May 07, 2005 2:05 pm
by Runt
Mj wrote:Ahh crumbs... come back later when i have bandwith

www.imageshack.us

Posted: Sat May 07, 2005 3:33 pm
by Mj
Posted: Sat May 07, 2005 5:29 pm
by Bjarne BZR
Looks pretty sweet

Can we see the same map without the grass to get an FPS comparison?
Posted: Sat May 07, 2005 5:36 pm
by Mj
Sure, have to wait till monday though
Here is a rough FPS walkthrough:
(Avg. Remagen FPS = 40)
Looking at the large patch of grass from about... 500 GU (game units) = 80/90
Looking at the large patch of grass from about 100 GU = 60
In the grass = 40
But I agree, a grassless map would make a good comparison to measure the impact
I hope I can get this crazy grass working, it really does look quite cool ingame

Posted: Sat May 07, 2005 7:33 pm
by k47a
Lovely

I'm gonna use that asap if you permit

Posted: Sat May 07, 2005 8:13 pm
by [FNFP] SSG Malthazar
Looks awesome!
Posted: Sat May 07, 2005 8:29 pm
by Mj
I'll post it if and when I can get rid of the errors that are frequently popping up
If I can't get rid of them... I'll post it anyway
Colour and Transparency can be set through shader - making another colour version of the same grass is dead easy - make a new shader linked to the same image, but with different RGB amounts set
And welcome to .map buddy

Posted: Sat May 07, 2005 8:35 pm
by [FNFP] SSG Malthazar
Hey thanks for the welcome. Just started mapping a little bit ago and this seems like one of the best place to learn things. The scripting is a bit hard, but I think im learning.
Posted: Sat May 07, 2005 8:39 pm
by Mj
It is for sure
Any questions, no matter how foolish, don't hesitate to ask; or use the search button

Posted: Sun May 08, 2005 7:00 am
by jv_map
I had to turn my brightness all the way up to see something, but hey, it certainly looks great then
If you want you could add
alphaGen dot -0.2 2.0
or something along those lines to the shader to prevent the grass from looking flat from above
Nice work m8

Posted: Sun May 08, 2005 8:57 am
by lizardkid
looks good but the pic quality is bad, but i can see your pattern for the grass in the map. can't see much grass.
Posted: Sun May 08, 2005 10:02 am
by Mj
What does alphaGen dot -0.2 2.0 do?