Compiling error....

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[FNFP] SSG Malthazar
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Compiling error....

Post by [FNFP] SSG Malthazar »

I am trying to edit a stock map but I keep getting these errors.

First i get

Code: Select all

float plane: bad normal
then at the end of compiling I get

Code: Select all

 
Warning: node without a volume
node has two tiny portals
node referance point -893.29  -2131.12  1030.43
entity reached from outside -- no filling
************************
*******  leaked  *******
************************
 (0.05) seconds

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Mj
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Post by Mj »

The leaked bit means you have an entity exposed to the void: You need a skybox to completely seal your map :wink:
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[FNFP] SSG Malthazar
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Post by [FNFP] SSG Malthazar »

Yea I kinda knew that the thing that is getting me is the other part. What are these nodes and why do they have portals or whatever in them. LOL
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hogleg
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Post by hogleg »

ERROR:
WARNING: node without a volume
node has x tiny portals
node reference point xxx xxx xxx

Another invalid brush error. Infinite brushes cause this error.

SOLUTION: Find the brush at the given reference point and remove it. Or use a plugin (e.g. Rogue's) to remove the brush.
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[FNFP] SSG Malthazar
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Post by [FNFP] SSG Malthazar »

Ok 2 questions.....How do i find the referance point, and where do i find a plugin like (rouges)
lizardkid
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Post by lizardkid »

-893.29 -2131.12 1030.43
x y z.

rogue plugin is not needed, jsut get rid of that brush.
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[FNFP] SSG Malthazar
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Post by [FNFP] SSG Malthazar »

I have 3 views....one that says "XY Top" another that says "XZ Front" and one more that says "XY Side". Wich one of theses is X, Y, and Z and do I use the numbers on the top of the screen or the side?
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Post by LiquorKraZy »

open your map in MohRadiant....then go:

Edit>Find/Replace Texture

then drop those coordinates into the top field and hit OK...then delete the brush
[FNFP] SSG Malthazar
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Post by [FNFP] SSG Malthazar »

YAY :) thanx for explaining
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Post by LiquorKraZy »

np...i'll assume that fixed your problem... :D
[FNFP] SSG Malthazar
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Post by [FNFP] SSG Malthazar »

Sadly no...:( it did not find the brush.....Mabey this feature is not working for some reason
[FNFP] SSG Malthazar
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Post by [FNFP] SSG Malthazar »

Does any one know how to get the Find/reaplace texture to work or at least know hot to track it down manualy
[FNFP] SSG Malthazar
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Post by [FNFP] SSG Malthazar »

Well i think i dicovered the problem. I think when I used the MOH BSP to MOH Map it made a bunch of duplicated planes. As I am not yet experienced enough to fix this problem I guess I will delay this project untill I am further learned in the map making ways. lol
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Axion
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Post by Axion »

[FNFP] SSG Malthazar wrote:Well i think i dicovered the problem. I think when I used the MOH BSP to MOH Map it made a bunch of duplicated planes. As I am not yet experienced enough to fix this problem I guess I will delay this project untill I am further learned in the map making ways. lol
There is a plugin available for radiant that will search your map for evil polys and duplicate planes (and then get rid of them). You can download it off of my mapping site:

http://webzoom.freewebs.com/axion9/plugins.zip

Just make go your MOHAATools folder and make a new folder called plugins and drop the files found inside the .zip into it. You'll then be able to use them from radiant by going to 'plugins' from the top menu bar.
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Visit my mapping site: http://www.freewebs.com/axion9
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