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Compiling error....
Posted: Sat May 07, 2005 9:27 pm
by [FNFP] SSG Malthazar
I am trying to edit a stock map but I keep getting these errors.
First i get
then at the end of compiling I get
Code: Select all
Warning: node without a volume
node has two tiny portals
node referance point -893.29 -2131.12 1030.43
entity reached from outside -- no filling
************************
******* leaked *******
************************
(0.05) seconds
Posted: Sat May 07, 2005 9:40 pm
by Mj
The leaked bit means you have an entity exposed to the void: You need a skybox to completely seal your map

Posted: Mon May 09, 2005 11:07 pm
by [FNFP] SSG Malthazar
Yea I kinda knew that the thing that is getting me is the other part. What are these nodes and why do they have portals or whatever in them. LOL
Posted: Wed May 11, 2005 10:36 pm
by hogleg
ERROR:
WARNING: node without a volume
node has x tiny portals
node reference point xxx xxx xxx
Another invalid brush error. Infinite brushes cause this error.
SOLUTION: Find the brush at the given reference point and remove it. Or use a plugin (e.g. Rogue's) to remove the brush.
Posted: Thu May 12, 2005 4:38 am
by [FNFP] SSG Malthazar
Ok 2 questions.....How do i find the referance point, and where do i find a plugin like (rouges)
Posted: Thu May 12, 2005 6:08 am
by lizardkid
-893.29 -2131.12 1030.43
x y z.
rogue plugin is not needed, jsut get rid of that brush.
Posted: Tue May 17, 2005 8:14 pm
by [FNFP] SSG Malthazar
I have 3 views....one that says "XY Top" another that says "XZ Front" and one more that says "XY Side". Wich one of theses is X, Y, and Z and do I use the numbers on the top of the screen or the side?
Posted: Tue May 17, 2005 8:33 pm
by LiquorKraZy
open your map in MohRadiant....then go:
Edit>Find/Replace Texture
then drop those coordinates into the top field and hit OK...then delete the brush
Posted: Tue May 17, 2005 8:53 pm
by [FNFP] SSG Malthazar
YAY

thanx for explaining
Posted: Tue May 17, 2005 10:12 pm
by LiquorKraZy
np...i'll assume that fixed your problem...

Posted: Thu May 19, 2005 12:43 am
by [FNFP] SSG Malthazar
Sadly no...

it did not find the brush.....Mabey this feature is not working for some reason
Posted: Thu May 19, 2005 1:10 am
by [FNFP] SSG Malthazar
Does any one know how to get the Find/reaplace texture to work or at least know hot to track it down manualy
Posted: Sun May 22, 2005 8:03 am
by [FNFP] SSG Malthazar
Well i think i dicovered the problem. I think when I used the MOH BSP to MOH Map it made a bunch of duplicated planes. As I am not yet experienced enough to fix this problem I guess I will delay this project untill I am further learned in the map making ways. lol
Posted: Sun May 22, 2005 4:20 pm
by Axion
[FNFP] SSG Malthazar wrote:Well i think i dicovered the problem. I think when I used the MOH BSP to MOH Map it made a bunch of duplicated planes. As I am not yet experienced enough to fix this problem I guess I will delay this project untill I am further learned in the map making ways. lol
There is a plugin available for radiant that will search your map for evil polys and duplicate planes (and then get rid of them). You can download it off of my mapping site:
http://webzoom.freewebs.com/axion9/plugins.zip
Just make go your MOHAATools folder and make a new folder called plugins and drop the files found inside the .zip into it. You'll then be able to use them from radiant by going to 'plugins' from the top menu bar.