Dog Sounds
Posted: Sun May 08, 2005 8:23 pm
Hello, I imported ubersound.scr in the ubersound folder in my pk3 file. I have dog spawns, but the sounds are not working. This is for spearhead. Any ideas how to get it working???
Code: Select all
cache models/sound/dogsounds.tik
Dont we all mate!um i don't want it on a single player map. I have dogs in multiplayer and the dog sounds don't work
Code: Select all
settiki none
aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 550 voice loaded maps "t dm obj "
aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 550 voice loaded maps "t dm obj "
aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 550 voice loaded maps "t dm obj "
aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 550 voice loaded maps "t dm obj "
aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 550 voice loaded maps "t dm obj "
aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 500 auto loaded maps "t dm obj "
aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 500 voice loaded maps "t dm obj "
alias m4l3_truck1 sound/vehicle/Truck_m4l3.wav soundparms 1.1 0.0 1.0 0.0 300 4000 auto streamed maps "t dm obj "
aliascache m4l2_truckidle sound/vehicle/veh_truck_idle.wav soundparms 0.7 0.0 1.0 0.0 300 7000 auto loaded maps "t dm obj "
aliascache lighthouse_run sound/mechanics/M1_LightTurn.wav soundparms 1.2 0.0 1.0 0.0 500 5000 item loaded maps "t dm obj "
aliascache lighthouse_lever sound/mechanics/M1_LeverPull.wav soundparms 1.5 0.0 0.8 0.0 160 1600 item loaded maps "t dm obj "
local.master aliascache crossing_bell sound/bridge/xing3.wav soundparms 1.0 0.0 1.0 0.0 1024 6000 auto loaded maps "m t dm moh obj "
local.master aliascache bridge_open sound/bridge/Fence_Open.wav soundparms 1.0 0.0 1.0 0.0 1024 6000 auto loaded maps "m t dm moh obj "
local.master aliascache bridge_open2 sound/bridge/Mec_GeneratorRun_01.wav soundparms 1.0 0.0 1.0 0.0 1024 6000 auto loaded maps "m t dm moh obj "
local.master aliascache bridge_open3 sound/bridge/Gate_Metal_Locked.wav soundparms 1.0 0.0 1.0 0.0 1024 6000 auto loaded maps "m t dm moh obj "
endCode: Select all
/ V2 FACILITY
// ARCHITECTURE: POWZER
// SCRIPTING: POWZER
main:
setcvar "g_obj_alliedtext1" "- Destroy the Control"
setcvar "g_obj_alliedtext2" "Room"
setcvar "g_obj_alliedtext3" "- Destroy V2 Rocket"
setcvar "g_obj_axistext1" "- Defend the Control"
setcvar "g_obj_axistext2" " Room and the V2"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "objdm2"
exec maps/obj/fix2.scr
exec v2/v2mapaddons.scr
exec v2/dogs.scr
thread messages
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
local.master = spawn ScriptMaster
local.master aliascache bell_snd sound/weapons/explo/exp_dirt_04.wav soundparms 100 0.0 1.0 0.0 256 1024 auto loaded maps "dm moh obj train"
exec global/screenshotmod.scr
//***Flyby Planes
exec global/bomber.scr
//thread flyby
//***Ambient sounds
level.script = maps/obj/obj_team2.scr
exec global/ambient.scr obj_team2
exec global/door_locked.scr::lock
thread global/exploder.scr::main
//thread global/barrel.scr::explosive_barrel
$world farplane 2000
$world farplane_color (.000 .000 .000)
//$world.farplane_cull = 1
$world.fastsky = 1
level waittill spawn
level.defusing_team = "axis"
level.planting_team = "allies"
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
// set the parameters for round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
thread flyby
$v2_explode thread global/obj_dm.scr::bomb_thinker
$ctrlroom_explode thread global/obj_dm.scr::bomb_thinker
thread allies_win_bomb $v2_explode $ctrlroom_explode
$v2_explode thread axis_win_timer
// thread objectives_setup
end
allies_win_bomb local.bomb1 local.bomb2:
while (local.bomb1.exploded != 1)
wait .1
while (local.bomb2.exploded != 1)
wait .1
teamwin allies
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
flyby:
//***random flyby of plane
wait 1.0
thread global/bomber.scr::bomb 4
thread global/bomber.scr::bomb 5
thread global/bomber.scr::bomb 6
thread global/bomber.scr::bomb 7
wait (randomint(180) + 60)
goto flyby
//Display objectives
//objectives_setup:
//
// waitthread global/objectives.scr::blank_objectives
// waitthread global/objectives.scr::add_objectives 1 2 "Destroy the V2 rocket and the Launch Control Room" //$v2_bomb.origin
// wait 2
// waitthread global/objectives.scr::current_objectives 1
//end
//-----=[ Messages ]=-----//
messages:
wait 12
iprintln "Welcome to Green Beret Clan Server Rifles Only Modded Server!"
wait 12
iprintln "Map mods by Battousai and Blade."
wait 12
iprintln "Weapons modded by Blade."
wait 12
iprintln "Enjoy your stay and tell your friends now you hear."
wait 5
iprintln "Come back soon!"
wait 90
goto messages
end

