wierd m6l3a problem
Posted: Tue May 10, 2005 11:09 pm
I am converting m6l3a to mp and wanted to connect the outside to the inside. This is the intro to the gas facility that starts with the train depot, sniper tower scene.
there are a series of heavy doors that you open once you get inside, in sp they close behind you disconnecting the path so you can move forward. I found that opening heavydoor 1 and 2 at the same time causes the textures to dissapear in the connecting path when you look from either side.
I set the script so that doors 1 and 2 would alternate open and close in a loop creating a connection to both areas without causing a leak. And it worked!!!
Problem is the doors stop openning when a second player enters the battle. :{
What causes this ? i have never run into this before where the script is not functioning with multiple players.
there are a series of heavy doors that you open once you get inside, in sp they close behind you disconnecting the path so you can move forward. I found that opening heavydoor 1 and 2 at the same time causes the textures to dissapear in the connecting path when you look from either side.
I set the script so that doors 1 and 2 would alternate open and close in a loop creating a connection to both areas without causing a leak. And it worked!!!
Problem is the doors stop openning when a second player enters the battle. :{
What causes this ? i have never run into this before where the script is not functioning with multiple players.