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friendly.scr crashes map

Posted: Mon May 16, 2005 5:28 am
by lizardkid
Yep, it closes it with an infinite loop thing.

The catch? only happens when an AI shoots at an enemy.

No, i have not modded it, no, i've never experienced this before, no, i've never replaced the script or it's pak.

Posted: Mon May 16, 2005 7:41 am
by Mj
Thats what happened to me - set a level.friendly.waittime, and make sure all your friendlynodes are in place... could work :wink:

Posted: Mon May 16, 2005 8:33 am
by lizardkid
EDIT: IT WORKS NOW, dont worry about it :)

Ok, weird... i tried it, set all their waittime's in SDK, then made a for loop just in case, when i made the for loop to set it .6 (because it casts to a float) it worked once. then the next time it did the same as ususal, and again etc.

did a debug line to see what their waittimes were, 3 and 5 wont set, period. i did three for loops attempting to se them, and two explicit commands to them, they all worked fina according to console but my debug lines tell me differently, and since the crash is still happening exactly as they're alerted to the germans, it must be waittime.

grrr