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z-fighting with translucent textures

Posted: Tue May 17, 2005 10:49 am
by Mj
How can i get rid of the z-fighting effect when two translucent textures are behind one another?

Posted: Tue May 17, 2005 10:15 pm
by Bjarne BZR
You mean like when you look through a window through a second window and it disappears? Not sure you can remove it... think the engine is just bad at stuff like that...

...but not really sure as I havent tried fighting it :) Anyone else?

Posted: Wed May 18, 2005 7:33 am
by bdbodger
Are they custom textures maybe combineing them into one layered shader will do it unless they are not suppose to be near each other.

Posted: Wed May 18, 2005 10:27 am
by Mj
two custom textures, two individual brushes... i think i fixed it somehow though :)