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Quake randomization bounds?

Posted: Thu May 19, 2005 9:29 pm
by lizardkid
just how many things will Quake randomize for you? in sounds if you have 6 sounds named this then Quake randomly chooses between them, if i tell and AI to shoot at a script_origin named fireSpot and i have 10 of them ($fireSpot1-$fireSpot10) will he shoot at a random one?

Posted: Thu May 19, 2005 10:19 pm
by bdbodger
I don't think he will pick one at random but you can create the statement in such a way that that can be done . He might just default to shooting a 0 0 0 or it may not work at all . Testing is the only way to know for sure but I think just changeing the way the statement is written is the easiest way .

Posted: Fri May 20, 2005 2:05 pm
by jv_map
P.S. what's got Quake to do with it? :P

Posted: Sat May 21, 2005 2:09 am
by lizardkid
I thought that was Quake 3's fault :P

Yes i think it works, i don't need it now but when i used it it looked like it worked.