Will Team Spawn Delay work on respawning objective maps?

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
SusieQ
Private
Posts: 7
Joined: Fri Jan 28, 2005 5:51 pm

Will Team Spawn Delay work on respawning objective maps?

Post by SusieQ »

We can turn on respawning for an objective map in the .scr file with:
level.dmrespawning = 1

But when we try to put in a team spawn delay via the config file:
set sv_team_spawn_interval 15

it does not take effect. Players respawn, but it is instantanious.

The team spawn delay option seems to work in all games types except objective.
What are we missing?

Thanks in advance for the help.
SusieQ
Private
Posts: 7
Joined: Fri Jan 28, 2005 5:51 pm

Post by SusieQ »

Oh, oh. Bad sign if there are no responses to this.
Perhaps this cannot be done? :cry:
Last edited by SusieQ on Wed May 25, 2005 12:44 pm, edited 1 time in total.
mefy
Corporal
Posts: 33
Joined: Tue Oct 21, 2003 2:57 am

Post by mefy »

The team spawn delay option seems to work in all games types except objective.
What are we missing?
You're not missing anything. It doesn't work in objective mode.
New Gametypes for Medal of Honor
Capture-The-Flag | Freeze-Tag | Demolition
www.planetmedalofhonor.com/mefy
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

I never even knew there was such a setting :)
Admin .MAP Forums
Image
Head above heels.
vkdawg
Private
Posts: 9
Joined: Mon Jan 26, 2004 8:51 pm

Post by vkdawg »

Is there any one that can create a script that will make this work???

I would like to have a respawning objective game, but with a 20 second delay so the respawn would come in "waves" - kinda like reinforcements.

Can anyone help get the sv_team_spawn_interval to work on a respawning objective game????
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Well... if it cant be done with 'sv_team_spawn_interval', you could cheat like hell ;) :
( Warnig, this can result in som mad scripting :twisted: )

1) Place your spawns inside a common/caulk brush. This will effectively lock the player in a fake spectator mode, as they can look around, but can't move. Dont even think they can use weapons.

<EDIT> placing a spawn inside a solid object will disable it, you will need to manually move the player after spawn into the caulk brush. </EDIT>

2) When 20 seconds is up: cycle through all the spawns, and move any players that has spawned to a location in the map.
Admin .MAP Forums
Image
Head above heels.
Post Reply