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Will Team Spawn Delay work on respawning objective maps?

Posted: Fri May 20, 2005 7:06 pm
by SusieQ
We can turn on respawning for an objective map in the .scr file with:
level.dmrespawning = 1

But when we try to put in a team spawn delay via the config file:
set sv_team_spawn_interval 15

it does not take effect. Players respawn, but it is instantanious.

The team spawn delay option seems to work in all games types except objective.
What are we missing?

Thanks in advance for the help.

Posted: Tue May 24, 2005 12:38 pm
by SusieQ
Oh, oh. Bad sign if there are no responses to this.
Perhaps this cannot be done? :cry:

Posted: Wed May 25, 2005 2:32 am
by mefy
The team spawn delay option seems to work in all games types except objective.
What are we missing?
You're not missing anything. It doesn't work in objective mode.

Posted: Wed May 25, 2005 7:49 am
by Bjarne BZR
I never even knew there was such a setting :)

Posted: Sat Aug 13, 2005 12:29 am
by vkdawg
Is there any one that can create a script that will make this work???

I would like to have a respawning objective game, but with a 20 second delay so the respawn would come in "waves" - kinda like reinforcements.

Can anyone help get the sv_team_spawn_interval to work on a respawning objective game????

Posted: Sat Aug 13, 2005 8:57 am
by Bjarne BZR
Well... if it cant be done with 'sv_team_spawn_interval', you could cheat like hell ;) :
( Warnig, this can result in som mad scripting :twisted: )

1) Place your spawns inside a common/caulk brush. This will effectively lock the player in a fake spectator mode, as they can look around, but can't move. Dont even think they can use weapons.

<EDIT> placing a spawn inside a solid object will disable it, you will need to manually move the player after spawn into the caulk brush. </EDIT>

2) When 20 seconds is up: cycle through all the spawns, and move any players that has spawned to a location in the map.