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3d Studio Max conversions
Posted: Wed Jun 01, 2005 11:13 pm
by General Tso
I have heard that 3D Studio Max models can be easily converted into MOHaa maps. I have yet to find a tutorial or explanation of this. Is it possible? and how or where is a tutorial. Thanks.
Posted: Thu Jun 02, 2005 2:37 am
by Green Beret
Im guessing theres a plugin, And BTW your chicken dinner is awsome!
Posted: Thu Jun 02, 2005 12:07 pm
by Rookie One.pl
Lol!
Get the SH SDK, there's a 3dsmax plugin. Note that it works with 3dsmax 3 and 4 only.
Posted: Sat Jun 04, 2005 9:04 pm
by General Tso
Thanks for the info.
Every done it yourself? What I really want to know is how much work would I have to do script-wise(?) after converting the file? i.e. I've never modded or made maps before. I just have 3d models in 3ds max.
Posted: Sun Jun 05, 2005 10:43 am
by Rookie One.pl
You need the skelout plugin. Export the model and then use the skl_2_skx program from the SH SDK. That's it.
Posted: Sun Jun 05, 2005 2:16 pm
by vat69
I try to convert models from 3d max4 with SH_plugins,but too many problems.I make a models(Wolfenstein style,because RtCW have't expansion) and I can't to edit correct models bones,for ai_models......Import models is needed..!,but not import 3ds max plugins...
......and export materials(texturing) problem too.
ps:sorry..my english...sorry