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A tut

Posted: Thu Jun 02, 2005 2:35 pm
by Mj
Well, I've decided i want to write a tut. Now, what shall I write this tut on?! What do people wanna know? :)

Posted: Thu Jun 02, 2005 3:06 pm
by Axion
Anything and everything. :P

But to give you a serious answer- Anything that you understand and do well that doesn't already have a tutorial, for starters. There is always a need for more single-player tutorials, which I'm considering. More terrain tutorials would probably be useful as well.

Posted: Thu Jun 02, 2005 3:50 pm
by k47a
You're the mesh crack, right? Write some tuts on that, please! Well, in fact, any (esp. SP) tut is truly appreciated!

Posted: Thu Jun 02, 2005 6:29 pm
by lizardkid
SP and non-linear brush tutorials are much needed ;)

Posted: Thu Jun 02, 2005 6:48 pm
by Axion
I have a new AI tutorial up at Wacko's Recycling Bin on spawning AI that sit in different positions. If you're interested, check it out.

Posted: Thu Jun 02, 2005 7:05 pm
by Mj
non-linear brush tutorials
Hmmmm :)

Video

Posted: Fri Jun 03, 2005 8:32 am
by tltrude
A video tutorial on ladders would be nice. I don't know how the ones at the MOHAA In a Bagel site were made, but more of them are needed.

Posted: Fri Jun 03, 2005 2:32 pm
by At0miC
You can use ViewletCam to make video tuts.

Posted: Fri Jun 03, 2005 7:51 pm
by wacko
Although I now and finally succeeded in placing my own custom decals (thanks, m8), I think that this would make a great tutorial and would cover a topic which almost wasn't yet covered at all...

Another one could be about Jv's func_camera thing, which atleast I never understood :oops: Else, I'd love to see one or even more example maps - showing ways of how to use this - in my recycling bin... Maybe do both?!

Posted: Sat Jun 11, 2005 8:14 am
by wacko
Soooooo?

Any tut(s) in progress, we can look forward to??

Posted: Sat Jun 11, 2005 9:27 am
by Mj
Once I've released my map... :wink:

Posted: Wed Jun 15, 2005 9:34 pm
by Golden-Hammer
Most of the tutorials in the tutorial section are not complete and just say 'COMING SOON'. I'd start with those.