W. I. P. Praetoria
Posted: Mon Jun 06, 2005 10:06 am
Ok, I've decided to go ahead and open myself up to ridicule and premature comments by posting some pics of the map I've been working on for the last year. Rather than making mutilple screenshot posts, I will just update this one with new screenshots when they are available.
The name comes from Augustus Praetoria, an ancient province of Northern Italy where a garrison of 3000 Roman guards were stationed about 2000 years ago. The city's modern name is Aosta, but that name is boring. That is as far as the historical relevance gets. My architecture was very Romaneque, and I thought that was a cool name for it.
Bear in mind that this is only about 40% complete. The terrain and natural elements are just a rough draft. I haven't put in the surrounding cliffs or the terrain outside the front gate (yeah, it get's bigger). Most of the textures are final. But the interiors are all empty rooms and I'm still working on exterior details as well. I've only got a basic sunlight source in so I can see dimensions better when I compile.
Some Techical Notes:
This map is designed mainly for high end systems. That's not an excuse for low fps. It's to allow me to have high res textures and lots of detail. I have no Vis at all in the map and I still get mainly 90 fps as you can see in the screens.
The textures for this map are 100% external to the Mohaa pk3 files. 90% of these textures are in DDS format at 512 x 512 resolution or higher. I'm using a combination of textures from Mohaa, COD, Wolfenstein, and a few from Jedi Knight. Many of them are custom textures I've created using these game's textures as a base. I have low quality jpeg's of the textures, but I may work out a low res texture pack for older systems at a later time if the jpg's are still too heavy.
Currently, the Pk3 file is about 30 megabytes. If I make an objective version, I expect that to exceed 50.
The screenshots are taken at 1280 x 1024 resolution with maxium game quality settings and compressed textures on. If they are too dark, let me know and I'll brighten them a bit.
Let's see if I can post this screens correctly....












>>>>> NEW SCREENSHOTS ADDED 09/04/05 <<<<<






The name comes from Augustus Praetoria, an ancient province of Northern Italy where a garrison of 3000 Roman guards were stationed about 2000 years ago. The city's modern name is Aosta, but that name is boring. That is as far as the historical relevance gets. My architecture was very Romaneque, and I thought that was a cool name for it.
Bear in mind that this is only about 40% complete. The terrain and natural elements are just a rough draft. I haven't put in the surrounding cliffs or the terrain outside the front gate (yeah, it get's bigger). Most of the textures are final. But the interiors are all empty rooms and I'm still working on exterior details as well. I've only got a basic sunlight source in so I can see dimensions better when I compile.
Some Techical Notes:
This map is designed mainly for high end systems. That's not an excuse for low fps. It's to allow me to have high res textures and lots of detail. I have no Vis at all in the map and I still get mainly 90 fps as you can see in the screens.
The textures for this map are 100% external to the Mohaa pk3 files. 90% of these textures are in DDS format at 512 x 512 resolution or higher. I'm using a combination of textures from Mohaa, COD, Wolfenstein, and a few from Jedi Knight. Many of them are custom textures I've created using these game's textures as a base. I have low quality jpeg's of the textures, but I may work out a low res texture pack for older systems at a later time if the jpg's are still too heavy.
Currently, the Pk3 file is about 30 megabytes. If I make an objective version, I expect that to exceed 50.
The screenshots are taken at 1280 x 1024 resolution with maxium game quality settings and compressed textures on. If they are too dark, let me know and I'll brighten them a bit.
Let's see if I can post this screens correctly....












>>>>> NEW SCREENSHOTS ADDED 09/04/05 <<<<<





