Page 1 of 1

bugs...

Posted: Mon Jun 06, 2005 12:46 pm
by k47a
Hrmp... How can I avoit such bugs?
Image
I ain't got no shade... (it's inside a room, and the light stays the same when the door's open/closed... Could I fix that with a 'shadow'?
Image

And: I have a swimmingpool inside a building. I've been looking for some nice water but didn't find any. I dried with 'no draw' with water "effect" - looks good (lol) you just don't see that there's water inside the pool. The 'river' one sucks too... Any ideas?

Posted: Mon Jun 06, 2005 1:42 pm
by wacko
Seems to be my IvaN day today :wink:
The problem at the edges u can avoid by placing the brushes differently. Let the ceiling brush lay on the wall brush like this:
| |
| |
----
-----------------
|
-------------
----
| |
| |

But this is a problem which was discussed very often here and u surely will find some nice threads on this topic.

The door problem is caused by the ancient Mohaa engine. The light is calculated during compile and won't be changed during gameplay anymore (i.e. no dynamic lighting like in Doom3). U can place a brush inside ur door to block the light, which would probably look better than vice versa, but it won't change by opening the door nevertheless.

I've made a pool with springboard which u can find in the recycling bin. Dunno what texture I used...
Edit: Oooops, texture is missing :oops: It's taken from the venice map... Very embarrasing. U still want it?

Posted: Mon Jun 06, 2005 1:52 pm
by k47a
Thanks... The problem is, that the bug's there nevertheless... :?
(I did check other threads btw). Alright, I guess it's a typical IvaNese problem...
Btw, what about the water?? Never made a nice pool? Maybe there's a customtexture you fed your frog once?

Posted: Mon Jun 06, 2005 1:59 pm
by wacko
ok. get the pool with texture here. Map file is inside the pk3. And my sig is NO frog!!!

Posted: Mon Jun 06, 2005 2:31 pm
by Rookie One.pl
Indeed, your sig is the recycling bin logo. ;)

Posted: Mon Jun 06, 2005 3:16 pm
by Axion
Dynamic Lighting would be nice, but my final compiles take so long now that I don't think I could stand waiting longer. :wink:

Posted: Mon Jun 06, 2005 4:10 pm
by k47a
wacko wrote:ok. get the pool with texture here. Map file is inside the pk3. And my sig is NO frog!!!
Ey thanks so much. And SORRY, yes, it's, err, the cookiemonster? Don't remember his name... Was it Oskar? No, don't think so... Well, anyway, thanks a lot for the pool!!!!!!

Posted: Mon Jun 06, 2005 4:12 pm
by Axion
It's Oscar the grouch. :wink:

Posted: Mon Jun 06, 2005 6:12 pm
by k47a
Phew, so I was partly right... Honestly, I hope not everything is in the bin (im Eimer, sozusagen) 'cause of that "frog-Ausrutscher" :lol:

Posted: Mon Jun 06, 2005 7:23 pm
by wacko
naa, kein problem :wink:

Posted: Tue Jun 07, 2005 12:30 pm
by Rookie One.pl
Haha, this reminds me of the Axis WolfET voice taunts. :P