Swapping model textures
Posted: Tue Jun 14, 2005 3:14 am
This is a different issue I've come across while working on my shadow problem.
I decided to make a new tiki file for my oak tree so I can give the leaves an autumn texture. Everything works fine in radient, but in the game my sprite texture for the tree does not work. I've even tried pointing the shader to the original mohaa texture but it doesn't work either.
Here is what I get ingame:
http://webpages.charter.net/dt3d/screen ... eecrap.jpg
The Tiki File:
The sprite shader:
Any help spotting my error would be appreciated. Thanks.
I decided to make a new tiki file for my oak tree so I can give the leaves an autumn texture. Everything works fine in radient, but in the game my sprite texture for the tree does not work. I've even tried pointing the shader to the original mohaa texture but it doesn't work either.
Here is what I get ingame:
http://webpages.charter.net/dt3d/screen ... eecrap.jpg
The Tiki File:
Code: Select all
TIKI
setup
{
//scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
scale 1
path models/static/natural
skelmodel tree_oak.skd
surface tree4_1 shader praetoria_oak_01
surface tree4_2 shader praetoria_oak_02
surface tree4_3 shader praetoria_oak_03
surface tree4_4 shader praetoria_oak_04
surface tree4sprite shader praetoria_oak_07
surface tree4_6 shader praetoria_oak_05
surface tree4_7 shader praetoria_oak_06
}
animations
{
idle tree_oak.skc
}
/*QUAKED static_praetoria_autumn-oak (0.5 0.0 0.5) (-24 -24 -16) (24 24 632)
*/
Code: Select all
praetoria_oak_07 // Sprite version
{
qer_editorimage textures/praetoria/models/tree4sprite.tga
qer_trans 0
nomipmaps
deformVertexes autoSprite2
cull none
{
clampmap textures/praetoria/models/tree4sprite.tga
depthWrite
alphaFunc GE128
alphaGen oneMinusTikiDistFade 900 900
rgbgen lightingSpherical
}
}