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Ping on screen
Posted: Thu Jun 16, 2005 1:38 pm
by [NER-PT]Thanatos
Is there any way to show your ping on screen, like in quake?
i used the quake command:
cg_drawping 1
but diddn't work....
Posted: Thu Jun 16, 2005 6:13 pm
by hogleg
Pull up ur console and type
fps 1
and to turn it off type
fps 0

Posted: Thu Jun 16, 2005 6:21 pm
by Axion
That's for fps, not ping.
Posted: Thu Jun 16, 2005 7:04 pm
by lizardkid
an external program might be your best bet.
Posted: Fri Jun 17, 2005 3:15 am
by hogleg
opps
all i know is the dos command:
ping -t xxx.xxx.xxx.xxx
x=IP
maybe this should be in scripting
Posted: Fri Jun 17, 2005 7:08 am
by lizardkid
rofl... no i think his best bet is to make a C++ prog that basically writes the server's ping (from query ports) on your screen. Elg has all that in it, just not querying ping.
Posted: Fri Jun 17, 2005 4:51 pm
by Rookie One.pl
cg_lagometer 1
Posted: Fri Jun 17, 2005 10:22 pm
by lizardkid
once again, he wasnts ping not meters.
Posted: Fri Jun 17, 2005 10:22 pm
by hogleg
Rookie One.pl {sfx} wrote:cg_lagometer 1
ROFL @ lizard, calls himself a scripter
do you have any tact? You piss people off a lot with your attitude problem.
Notice that?
Posted: Fri Jun 17, 2005 10:28 pm
by lizardkid
ROFL @ lizard, calls himself a scripter
do you have any tact? You piss people off a lot with your attitude problem.
Notice that?
Thanks, i like making people laugh.
cg_lagometer 1 is a small little meter on the bottom of the screen giving you server (blue, one would hope) and client (green, one would hope) in meters. it's nice, i use it all the time but Thanatos apparently wanted numbers.
no command i know of to return raw numbers, so i gave the only option...
Posted: Sat Jun 18, 2005 8:13 am
by Rookie One.pl
hogleg wrote:do you have any tact? You piss people off a lot with your attitude problem.
Notice that?
Erm... Was that about me? I was in a hurry, just wrote a solution and that's it, why do you think it's impolite?
Posted: Sat Jun 18, 2005 8:36 am
by Mj
Just steeping in here, but hogleg, I find that post rather hypocritical
That is the most tactless denouncing of anothers tact I think I have ever heard/read...
Posted: Sat Jun 18, 2005 3:16 pm
by lizardkid
No Rook, it was about me. Apparently i was tactless in trying to get the guy a number ping. I'll apologize if i offended you with stating the obvious, but i really can't see that being a problem.
Posted: Mon Jun 20, 2005 12:56 pm
by Rookie One.pl
I see.
Well, this is impossible anyway. The pings and score info are requested by the client (through the stats server command) and downloaded from the server everytime you press Tab, so this would be a little bit bandwidth-hungry. The lagometer is handled by the client game library and is a representation of snapshot traffic. Every snapshot has a timestamp. Their order is, obviously, based upon the timestamps. If you miss too many of them, mountains appear on the lagometer. They actually don't represent your network performance, they're frames where the client game library had to perform some additional interpolation and client-side prediction due to missing snapshots.
Posted: Mon Jun 20, 2005 6:34 pm
by lizardkid
Cool, i didnt know that, i always figured it had a small timer from when a packet was sent (small green bar) and when a packet recieved and calculated the height on that, but snapshots make more sense in a way.
Thanks.