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How to remove the sun from dm/MP_Unterseite_DM map?

Posted: Thu Jun 30, 2005 5:11 pm
by Swordfish
:?:

Posted: Thu Jun 30, 2005 7:22 pm
by Rookie One.pl
You can't without recompiling or hexediting the map. Either way it will require a client download.

Posted: Thu Jun 30, 2005 9:45 pm
by ViPER
is there a tut on hexediting?

how to put a sunflare into a custom map(no source.map)?

this Map will cast a sunflare in same spot as the previous loaded map in rotation that had a sunflare! but has no sunflare of its own for those joining into the map new!

Posted: Fri Jul 01, 2005 7:05 am
by Rookie One.pl
Probably the author did not set the sunflarename worldspawn property to none. This must be done in the source .map before compiling.

Posted: Fri Jul 01, 2005 7:56 am
by ViPER
it seems it is not possible to script a fix for this?

i want to set sunflarename to none or assign a sunflare - either will fix this particular map - and i believe there are a few others like it as well.

is there a hexedit tut? anybody?

Posted: Fri Jul 01, 2005 8:53 am
by Rookie One.pl
No. And if there's no sunflarename parameter specified at all, you can't fix it. There are no hexedit tutorials that I'm aware of, but it's pretty straightforward.

Posted: Fri Jul 01, 2005 5:33 pm
by lizardkid
Well? if it's that simple then tell him. :P :roll:

Posted: Fri Jul 01, 2005 6:51 pm
by Rookie One.pl
Open up a hex editor, open the BSP, search for the thing you want to change and change it... :roll:

Posted: Mon Jul 11, 2005 11:22 pm
by ViPER
OK, I tried this... i got an editor and i changed some bsps.

For starters i thought id try removing the sunflare first(as this seems like an easier test) so i chose mohdm1 and mohdm6.

It worked! But when i tested it serverside. it didnt work on mohdm1 like it did clientside.

And.... for mohdm6 i got a map checksum mismatch error.

If this does work serverside - im missing something???? and in the case of mohdm6 I don't know, maybe too much edit?

Posted: Tue Jul 12, 2005 1:11 am
by Heald
there is a no-sunflare hack that i've heard about... dunno where u coudl get it but it gets rid of the sun on all maps

Posted: Tue Jul 12, 2005 1:40 am
by ViPER
i Have seen that too but it does not work server side. I tried.

If the hex edit works it is the best bet. Just need someone whos done it.

Posted: Tue Jul 12, 2005 9:11 am
by Rookie One.pl
Viper, I said at the very beginning that you'd need a client download after hexediting. Sunflare is a client-side thingy.

I'm surprised you got a checksum mismatch on mohdm6 only... :? Are you sure you saved mohdm1? ;)

There can't be 2 files with the same checksum unless they have exactly the same content. Changing just 1 byte in a file changes its checksum.

That sunflare hack you're speaking of is a client-side cheat and you shouldn't spread it. ;)

Posted: Tue Jul 12, 2005 4:53 pm
by lizardkid
There is a server that forces it into your config. i tried searching for it's parameters but realized it'd be ok, my config's read only anyway. next time i started up MOH it was gone.

Posted: Tue Jul 12, 2005 5:28 pm
by Rookie One.pl
I think you're quite wrong, Lizard. ;) Sunflare hasn't got any cvar or command associated with it, which means you can't turn it off from the console. The hack I'm speaking of is a pk3 that just overrides the light rings' textures with blank alpha channel TGAs, which makes the sunflare invisible.

Posted: Tue Jul 12, 2005 5:48 pm
by ViPER
Viper, I said at the very beginning that you'd need a client download after hexediting. Sunflare is a client-side thingy.
your right Rookie, I forgot and i was missled by some other posts (elswhere) that claim otherwise. But it looks like I should be able todo what i want to since this is a custom map.. and will be clientside.
That sunflare hack you're speaking of is a client-side cheat and you shouldn't spread it.
Exactley why i didn't.