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Help Please
Posted: Sat Jul 02, 2005 1:20 am
by Heald
im pretty new to mapping, i can do that basic stuff (textures, broken walls, water), ive read a couple of tuts... the main problem i am having is that i play spearhead not just plain AA and i got SDK but i have no idea how to use it and the provided tutorial doesnt actually tell you how to open the provided map files to take bounding boxes from them, anyone know of a good tut (other than the one provided cuz it doesnt say how to set anything up)?
Thanks,
Posted: Sat Jul 02, 2005 1:31 am
by Master-Of-Fungus-Foo-D
just set mbuilder's "compiler directory" up for spearhead

(the sdk/tools folder)
for example, my spearhead mbuilder compiling setup would be
Code: Select all
C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools
yours may be different
then just set up the "map source" line for mainta/maps
make sure that in the "other options tab" that Launch Mohaa after Compile is unchecked
load up spearhead and type in console (for Single player) map yourmapnamehere
and for mp: map dm/yourmapnamehere
and objective: map obj/yournamehere
Posted: Sat Jul 02, 2005 6:47 am
by ViPER
a couple things that are good to know also, just in case - You can map for spearhead and BT with the AA sdk. but maps made with SH SDK ONLY work in Spearhead!
SH sdk offers new textures, models, sounds and I have heard is better for AI.
You will need to use SH sdk if you want to make TOW maps.
I run a SH server but map with the aa sdk.
Posted: Sat Jul 02, 2005 9:04 pm
by Heald
thnaks for the help, im trying to put a tank in my map, which seems to be to advanced for me right now, but how do i open the maps that SH sdk came with? everytime i try to open them with radiant, t says im missing aidialog....
Posted: Sun Jul 03, 2005 1:56 pm
by bdbodger
how are you trying to open it by double clicking on mohradiant? or did you pin it to the start menu in windows? If it is the latter make a shortcut icon and launch it from that . I assume you have the project settings setup right ?
Posted: Mon Jul 04, 2005 8:35 pm
by Heald
i've given up on the tank... ill try to tackle that later, now i dont know which folders to put all the components of the map in when making it a pk3 (yes im using pakscape). i made a really really crappy castle to test making it a pk3 but i dont know where to put the stuff. after compiling the map i had
castle.map
castle.bsp
castle.vis
castle.bak
castle.lin
castle.min
where do i put these so i can make a pk3 out of it? thanks
also, i tried to put multiplayer AI in my map, i made an AI actor, opened the console and added $targetname / enemyspawner
then i added model / human/german_wehrmact_nco.tik. the second i hit enter to put the value and key in, radiant crashed

, anyone know how to fix this?
Posted: Mon Jul 04, 2005 9:26 pm
by Master-Of-Fungus-Foo-D
jsut make a folder called mapson desktop, make another folder called DM iside the maps folder, and put ALL of that stuff inside the DM folder
then throw the thing in paksape and youve got one tasty, ready to go pk3...
about the multiplayer ai, its best just to use jv's bots
Posted: Mon Jul 04, 2005 9:35 pm
by Mj
Ehem
The only stuff you really need is the .bsp, and the .min, and a scr if you have one.
So directory structure:
maps >>
dm >>
castle.bsp; castle.min; castle.scr.
And as to your problem, the crashing AI:
spearhead buggers the AI models about somehow, so re-name your spearhead folder (mainta) to something like maintax.
Posted: Mon Jul 04, 2005 10:30 pm
by Heald
the pk3 didnt work, i havent tried the AI yet, im just sticking to AA maps for now
Posted: Mon Jul 04, 2005 10:32 pm
by Mj
Are you using pakscape?
Posted: Mon Jul 04, 2005 10:33 pm
by Heald
yes i am
Posted: Mon Jul 04, 2005 10:35 pm
by Mj
and with the 'save as' option, you are choosing pk3?
Posted: Mon Jul 04, 2005 10:36 pm
by Heald
yes i did, ill try again. does the title of the pk3 matter? everything in the map is named castle, and i think i might just name it crappy
Posted: Mon Jul 04, 2005 10:37 pm
by Mj
title doesnt matter

Posted: Mon Jul 04, 2005 10:41 pm
by Heald
nope it didnt work

, it should come up as whatever i name my pk3 right?