Multiple Lights Switchable from 1 Switch?
Posted: Wed Jul 06, 2005 6:23 am
I am wondering if this is possible. What I tried hasnt worked, however.
Ive done the switchable lights tut already, so I know how that works. However, that tut only used one "light", right? so what about when I use a 5 bulb lamp, and try to have 5 different lights switchable by one switch.
I've already tried duplicating the lights and coronas 5 times and placeing them, but when I tried it, only the one light I had originally used for following along the tut worked. (All the others wouldnt even light up, and the coronas still show).
What would I have to add to the script to get this working. Would I have to make new targetnames for each of the coronas/lights, such as corona2, corona3, and then reflect that into the script?
Please help me get this working... i would post the script i have now except i dont have access to that computer right now.
This is the first map ive scripted for... and my first time going away from tutorials, so please be gentle
(I guess ill post this in both the mapping & scripting sections, since they have to do with both).
Ive done the switchable lights tut already, so I know how that works. However, that tut only used one "light", right? so what about when I use a 5 bulb lamp, and try to have 5 different lights switchable by one switch.
I've already tried duplicating the lights and coronas 5 times and placeing them, but when I tried it, only the one light I had originally used for following along the tut worked. (All the others wouldnt even light up, and the coronas still show).
What would I have to add to the script to get this working. Would I have to make new targetnames for each of the coronas/lights, such as corona2, corona3, and then reflect that into the script?
Please help me get this working... i would post the script i have now except i dont have access to that computer right now.
This is the first map ive scripted for... and my first time going away from tutorials, so please be gentle
(I guess ill post this in both the mapping & scripting sections, since they have to do with both).