Light & Brush Problem
Posted: Thu Jul 07, 2005 4:06 am
Ok, here's my problem:
I have a light near the roof of a room in my map. The 'light' from this light passes between brushes (even when there is no space), and even through some of them (like through the roof).
(a) Why does it do this?
(b) How can I fix it?
Is there some kind of 'clip' brush I can make (like the clip_all texture maybe) that will prevent this?
Help would be greatly appreciated.
I have a light near the roof of a room in my map. The 'light' from this light passes between brushes (even when there is no space), and even through some of them (like through the roof).
(a) Why does it do this?
(b) How can I fix it?
Is there some kind of 'clip' brush I can make (like the clip_all texture maybe) that will prevent this?
Help would be greatly appreciated.